February 11th, 2014, 00:33
Posts: 1,574
Threads: 20
Joined: Aug 2013
I don't have a problem with people needing to pause. Shit happens!
I do have a problem with people being inconsiderate and not having the courtesy to let people know that they need a pause when they need one.
Expecting others to watch the timer and pause for you is unreasonable, as is asking for a reload should others not pause for you.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
February 11th, 2014, 03:00
Posts: 8,784
Threads: 40
Joined: Aug 2012
I was going to suggest a 30 hour timer, just to reduce the stress of having to rush a 2nd-half turn. But I dunno if that would reduce the pauses. The only way to find out is to try it.
We're all playing the game in a good spirit, (AREN'T WE?) so I don't think anyone will game the clock. It'll probably just reduce the burnout rate...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 11th, 2014, 04:06
Posts: 7,766
Threads: 94
Joined: Oct 2009
(February 11th, 2014, 00:33)Dhalphir Wrote: I don't have a problem with people needing to pause. Shit happens!
I do have a problem with people being inconsiderate and not having the courtesy to let people know that they need a pause when they need one.
Expecting others to watch the timer and pause for you is unreasonable, as is asking for a reload should others not pause for you.
I think there is a difference between needing a pause when you are given 24 hours to play - where we expect some notification - and needing a pause when you are in e.g. a 3-way split and the first two players left you with four hours to play. The latter case is going to result in genuinely needing a pause very frequently. There's no value in someone posting "I might need a pause if player X doesn't play by xx:xx" every single turn. Multiply that by the number of players in the latter half of the turn and it would just be obnoxious.
I'm not in the game and I don't know what your timer is running at, but if it's really still a 24 hour timer then expecting that to work in late game world wars is IMO unreasonable. (Even if it's just a plethora of 2-way splits and no 3-ways.) By the way, I haven't heard from anyone calling for those in the first half of the split to ask for pauses if they can't play within a few hours. Seems like you should be consistent about that if you are calling out people in the second half.
February 11th, 2014, 06:46
Posts: 9,706
Threads: 69
Joined: Dec 2010
I don't mind extending the timer and I don't mind having the game paused a lot. I mind some of the things I've read here, but I'll refrain from doing further comments.
February 11th, 2014, 09:28
Posts: 15,164
Threads: 111
Joined: Apr 2007
Dhalphir: I say this as constructively as humanly possible, but I think your posts in this thread would be better received if they were less rude. Also, your only experience in a turn split has been at war with the PYFT wizard that is Plako. Others have been less fortunate at times.
Also, yes I think we're all more than aware a longer timer could very well result in people taking even longer for people to play turns. A few people simply think it's worth a shot anyway for fewer pauses and diplo window headaches. I don't think we have had two consecutive pause-free turns in months. (This isn't me saying we MUST do this - I don't have a strong opinion here - just saying that dismissing the viewpoint as stupid is... well, stupid.)
February 11th, 2014, 09:49
Posts: 6,141
Threads: 10
Joined: Mar 2012
+1 scooter and 7. I've rethought it, too, I think a 28 or 30 timer is worth trying until we have less war.
Please don't go. The drones need you. They look up to you.
February 11th, 2014, 09:55
Posts: 12,335
Threads: 46
Joined: Jan 2011
Dhal, chill bra. It's just a game.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
February 11th, 2014, 10:16
Posts: 6,893
Threads: 42
Joined: Oct 2009
I vote for changin timer to 26h, if that is not enough then try something higher (currently we've 22h I think). Things are not really getting easier for most of the teams so this could be permanent change.
Generally I hope that teams/players that are not at war or planning to enter one would play their turns at the earliest possible moment. I think that has been the main reason why most of the last 100 turns have been run almost full timer all the time. You're playing it wrong, if you think you need to be permanatly acting after the others.
February 11th, 2014, 10:29
Posts: 3,199
Threads: 11
Joined: Jan 2010
I vote "it ain't broke", for what that's worth. People in the first half of the timer should probably make more effort to leave 12 hours or more though, and perhaps even ask for a pause in the middle of the turn if they can't do this.
People who camp the start of the turn clock as soon as it rolls are resources more valuable than any jewel or precious metal, by the way.
February 11th, 2014, 10:36
Posts: 3,537
Threads: 29
Joined: Feb 2013
I'm with Seven. Most people here AFAIK are circumstances-limited to a play window in the day, sometimes a single one. Which means that they can easily play a turn a day at peace, but not necessarily so at war, so extending the timer as wars break out is only sensible. Playing the timer in an eighteen, or even fifteen, or even ten-sided game is just nuts, you'd be killing your own fun, not to mention everybody else's.
|