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Ripples of War - Ichabod's Spoiler Thread for Tides of War Mod

I think he went into sign shock upon seeing my on-map commentary.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I think I'm going to have to give up on dedlurking here.
EitB 25 - Perpentach
Occasional mapmaker

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(December 20th, 2013, 10:00)Ichabod Wrote: I just realized I used the word solid like a hundred times on the previous posts. Well, I guess that's because this word really describes what I want to accomplish in this game. I feel like my BTS play has been lacking ever since PBEM 38. I think I'm a better player right now that I was back then, but my results were never as good as that one game. Why is this, I have to ask myself?

I think I'm misinterpreting what the good players that I try to base my game on are doing, for one thing. I get quick cities and workers, but then I don't know exactly what I should be doing with them. I just keep settling the cities while I have land and don't give much thought about where I'm going or what I'm supposed to be doing. I feel like I lack the understanding of why I'm doing the things I'm doing due to just parroting other players, instead of trying to figure out why they play in a certain way.

I also feel that I don't know exactly when and where to build buildings. I need to think more about this.

I think I haven't yet mastered the art of the whip. I think I use it less than I should on the early game and I don't know when I should whip in the late game (this goes along with the point above -> when is it worth to whip to finish a certain building?).

I think I can manage my economy better. I don't know how to dose cottages and I don't know when and where to build wealth. I also stopped valuing "first to" boni completely, because I keep thinking that I can't reach them in time -> I have to start understanding when I have a chance to get a certain bonus and when it's really wise to give up.

Anyway, these are some things I need to work on.

This post is interesting. Maybe you should join my next game.
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(February 13th, 2014, 01:54)NobleHelium Wrote:
(December 20th, 2013, 10:00)Ichabod Wrote: I just realized I used the word solid like a hundred times on the previous posts. Well, I guess that's because this word really describes what I want to accomplish in this game. I feel like my BTS play has been lacking ever since PBEM 38. I think I'm a better player right now that I was back then, but my results were never as good as that one game. Why is this, I have to ask myself?

I think I'm misinterpreting what the good players that I try to base my game on are doing, for one thing. I get quick cities and workers, but then I don't know exactly what I should be doing with them. I just keep settling the cities while I have land and don't give much thought about where I'm going or what I'm supposed to be doing. I feel like I lack the understanding of why I'm doing the things I'm doing due to just parroting other players, instead of trying to figure out why they play in a certain way.

I also feel that I don't know exactly when and where to build buildings. I need to think more about this.

I think I haven't yet mastered the art of the whip. I think I use it less than I should on the early game and I don't know when I should whip in the late game (this goes along with the point above -> when is it worth to whip to finish a certain building?).

I think I can manage my economy better. I don't know how to dose cottages and I don't know when and where to build wealth. I also stopped valuing "first to" boni completely, because I keep thinking that I can't reach them in time -> I have to start understanding when I have a chance to get a certain bonus and when it's really wise to give up.

Anyway, these are some things I need to work on.

This post is interesting. Maybe you should join my next game.

Sure, when will it happen? Though I wonder what you found interesting in it. lol
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You're making good points and asking good questions. That's interesting.
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