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RBP2 Lurker Discussion Thread - No Players!

darrekjs Wrote:Yeah...I scared myself into apparent silliness, in light of their latest e-mail .
Kalin's diplomacy seens to have hit the spot. This isn't looking too good for Byzantium...
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Jabah Wrote:It is an holy city that alreadu as more than 10 culture, so it should be able to be kept
This appears to be a common myth, but it isn't true.

When city razing is enabled:
A city will always autoraze if it has never grown above size 1. Even if it is a Legendary triple holy city with multiple World Wonders.
A city will also autoraze if OCC or max_city_elimination is enabled (as in some MP games).
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But if a city has been above size 1, and is currently size 1, then culture matters. Right? Or will it never autoraze?
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Kalin Wrote:Do you have any time to try to work out a plan to attack Paris. I was thinking that after the 2-pop whip we could work rice and mine for 5H, then whip 1-pop, then the chop will come in.
Byzantium might smell a rat when they see the Ottomans whipping away, but by then it could be too late. They really need to research Archery now, I think.
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ZPVCSPLFUIFDPEF Wrote:This appears to be a common myth, but it isn't true.

When city razing is enabled:
A city will always autoraze if it has never grown above size 1. Even if it is a Legendary triple holy city with multiple World Wonders.
A city will also autoraze if OCC or max_city_elimination is enabled (as in some MP games).

So if they are as ignorant as me, they might autoraze Paris if they attack too soon smile
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we don't know if they want to keep the city or not. But it is not spolier, just game mechanichs. No harm in letting them know about it. But I sure don't want them to wait for the city to grow.


Jabah Wrote:So if they are as ignorant as me, they might autoraze Paris if they attack too soon smile
Mwin
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Jabah Wrote:So if they are as ignorant as me, they might autoraze Paris if they attack too soon smile
Of course, lurkers are free to point this out to the Ottomans. It's not like it's spoiler information.

EDIT: Crossposted. Personally, I wouldn't want to influence their decisions here, but as I said, others are free to offer advice, IMO.
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novice Wrote:But if a city has been above size 1, and is currently size 1, then culture matters. Right? Or will it never autoraze?

If a city has ever been above size 1 [SIZE="1"](e.g. by filling the food box, Hanging Gardens, random events, later era starts, etc.)[/SIZE], it will not autoraze (even if it has since shrunk back to size 1).



Of course, if you then load it as a WB scenario, the game forgets the city's history, and it will autoraze again if it remains size 1. crazyeyerolleyebanghead
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ZPVCSPLFUIFDPEF Wrote:If a city has ever been above size 1 [SIZE="1"](e.g. by filling the food box, Hanging Gardens, random events, later era starts, etc.)[/SIZE], it will not autoraze (even if it has since shrunk back to size 1).



Of course, if you then load it as a WB scenario, the game forgets the city's history, and it will autoraze again if it remains size 1. crazyeyerolleyebanghead
Thanks, so culture has nothing to do with it if I understand correctly.
Also, not sure if this is a "done thing", but I have to ask: What's with your username?
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novice Wrote:Also, not sure if this is a "done thing", but I have to ask: What's with your username?

Nooooooooooooooooooooooooooooooooo!

lol
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