February 23rd, 2014, 09:08
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When a hopy city is destroyed, maybe it should move to another city with the same religion, if available?
February 23rd, 2014, 09:11
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No way.
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February 23rd, 2014, 09:22
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(February 23rd, 2014, 09:11)Krill Wrote: No way.
But why?
February 23rd, 2014, 09:29
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Who would get the holy city, if more than 1 person had a city with that religion? Why should a player not pay the price of losing cities?
Why is it a necessary change?
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February 23rd, 2014, 09:37
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(February 23rd, 2014, 09:29)Krill Wrote: Who would get the holy city, if more than 1 person had a city with that religion?
It is chosen randomly.
(February 23rd, 2014, 09:29)Krill Wrote: Why should a player not pay the price of losing cities?
What do you mean?
(February 23rd, 2014, 09:29)Krill Wrote: Why is it a necessary change?
Losing a holy city removes too many elements from the game.
February 23rd, 2014, 09:41
(This post was last modified: February 23rd, 2014, 09:42 by Krill.)
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(February 23rd, 2014, 09:37)flugauto Wrote: (February 23rd, 2014, 09:29)Krill Wrote: Who would get the holy city, if more than 1 person had a city with that religion?
It is chosen randomly.
So what you're saying is that someone can get a holy city worth over 100gpt (if they get a prophet)...because of luck?
Quote: (February 23rd, 2014, 09:29)Krill Wrote: Why should a player not pay the price of losing cities?
What do you mean?
As below.
Quote: (February 23rd, 2014, 09:29)Krill Wrote: Why is it a necessary change?
Losing a holy city removes too many elements from the game.
The only thing it removes is that the owner of the holy city loses the ability to gain shrine income. That's it. The religion is still present in the game, unless it's a really early raze, but that's no different to Islam never being relevant. Same problem with razing wonder cities, that removes something form the game but it's a consequence of a players decisions.
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February 23rd, 2014, 10:01
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(February 23rd, 2014, 09:41)Krill Wrote: So what you're saying is that someone can get a holy city worth over 100gpt (if they get a prophet)...because of luck?
Because of somebody's decision to raze and luck.
(February 23rd, 2014, 09:41)Krill Wrote: The only thing it removes is that the owner of the holy city loses the ability to gain shrine income. That's it. The religion is still present in the game, unless it's a really early raze, but that's no different to Islam never being relevant.
A holy city spreads religion too.
Speaking of Islam, maybe make the founder get 1 free missionary in every city?
February 23rd, 2014, 10:05
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(February 23rd, 2014, 10:01)flugauto Wrote: (February 23rd, 2014, 09:41)Krill Wrote: So what you're saying is that someone can get a holy city worth over 100gpt (if they get a prophet)...because of luck?
Because of somebody's decision to raze and luck.
If you want to go down that line of reasoning, maybe wonders should be teleported once a city falls, maybe population is resettled in your cities etc.
It's simply part of the game, none of these are reasons to actually change it.
(February 23rd, 2014, 09:41)Krill Wrote: The only thing it removes is that the owner of the holy city loses the ability to gain shrine income. That's it. The religion is still present in the game, unless it's a really early raze, but that's no different to Islam never being relevant.
A holy city spreads religion too.
Speaking of Islam, maybe make the founder get 1 free missionary in every city?
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February 23rd, 2014, 10:11
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Ok. Forget about the holy city thing. But why not improve Islam?
February 23rd, 2014, 10:30
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