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[SPOILERS] Laconic plakonic

T186 i.e. next episode in the approximate trait comparison:

AGR 86 gpt
FIN 121 cpt
ORG 96 gpt

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My #of cities Maintenance has already capped to 6 so every city I settle now is profit because of the trade routes. So I'm going to fill every even remotely useful spot. You can also see that Nationhood is pretty good trait for non-ORG civ. AGR has again almost catched up in ORG when I run it.
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Based on the fact that I've seen both Mackoti (just Finished Corporation) and Pindicooter to hit over 1000 gpt my economy is ~25% weaker than theirs. Of course lot of uncertanties in this figure.
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What do you think would need to happen for you to win in the game?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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(February 25th, 2014, 18:37)Dhalphir Wrote: What do you think would need to happen for you to win in the game?

Lots of stuff needs to happen. I'm losing hundreds of beakers/turn to the leaders. Basically they both need drggaing war to give me a chance. While waiting for it to happen wink, I'm thinking secondary goals. I try to be competitive in military techs to keep leaders away from harassing me. Suitable secondary challenge could be trying to capture the Buddhist Shrine at some distant point of the game. Game might be called before I get a chance, but I need something to keep me focused and that Shrine is worth hundreds of coins after Wall street and other gold multipliers.
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Trying to get a little cheap gifts also to myself:

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Gifting those won't cost me anything directly. There is no market for any of those resources. However indirectly it potentially could piss off Bigger so there definately is potential cost here involved.
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Uou do not want to trade maps with Azza?
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I could. I don't think it would any difference here.
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To my surprise the deal went through. I don't like too much about this aspect of the AI-diplo game. I could see city gifting being banned and cities would change hands only via war.
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(February 27th, 2014, 00:34)plako Wrote: To my surprise the deal went through. I don't like too much about this aspect of the AI-diplo game. I could see city gifting being banned and cities would change hands only via war.

What about a group veto, the players who aren't involved in the trade vote on the legitimacy of it. It's kind of like in fantasy sports leagues, were a trade can be vetoed by +50% of the other commissioners if they feel it's unfair.

Obviously, you'd need to rely on people to vote with their best intentions, and put aside the meta. But I think that's reasonable here.
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(February 27th, 2014, 00:45)Hashoosh Wrote: What about a group veto, the players who aren't involved in the trade vote on the legitimacy of it. It's kind of like in fantasy sports leagues, were a trade can be vetoed by +50% of the other commissioners if they feel it's unfair.

Obviously, you'd need to rely on people to vote with their best intentions, and put aside the meta. But I think that's reasonable here.

Too complex and normally you shouldn't have enough info to make this decision.

It seems like Azza considered the deal really uneven and gifted me everything around Cyberman lol.

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So what should I do with these units? I hate the fact I need to even consider the legitimacy of the transaction. It feels a bit unfair to get these units, but at the same time I think I just was in the right time in the right place and took advantage of it. I suspect this is not much different from the city gifts that has occured in the past in this game. Opinions?
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