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[SPOILERS] The Return of the Angel King



Founded Hallowed Bay, our capital city.
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I might be shit out of luck here, both methods to roll a custom dimension map are glitched on my machine. Novice's tool corrupts the WB files so that they won't open after changing the dimensions, and the Torusland script will crash when generating a map with the correct dimensions. I really don't need this disadvantage, got enough shortcomings already.
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Got the sandbox working.


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Uncovered a fish tile. I'll eventually build a fishing village where the scout is standing.
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The giant of Cloud Kingdom is coming for your booty!
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The tribal village on a huge field of rice gives us the knowledge of agriculture. Well played game, well played. lol
A negative nancy could say that we wasted 3 turns of research, but I say we saved 8!
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Dammit map maker, why so evil :P There wasn't just a hidden clam, but also a hidden grassland cow in reach of our imaginary SIP capital.
Good thing is that the plains hill will make an excellent spot for my third city.
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Am I crazy, or is it good here to NOT whip aggressively? I know people always say that you should whip, whip, whip.. but 2-pop whips were nerfed in the mod, and I have fantastic tile yields in my capital.

Tentative plans:

Capital:
T1-T13: Worker
T13-T22: Warrior
T22-T24: Warrior (left unfinished)
T24-T30: Worker
T30-T32: Warrior (finishing up the old one)
T32-T35: Warrior (left unfinished)
T35-T41: Settler
T41-T45: Settler
T45-T49: Worker
T49-T52: Settler
T52-T53: Warrior
T53-T: Granary

Second city:
T43-T49: Work Boat
T49-T53: Work Boat
T53-T: Barracks

Third city:
T46-T51: Barracks
T51-T59: Warrior
T59-T: Granary

Fourth city:
T54-T59: Barracks
T59-T: Granary

Techs:
T1-T5: Agriculture (tech pop)
T5-T20: Animal Husbandry
T20-T36: Bronze Working (revolt right away)
T36-T43: The Wheel
T43-T48: Pottery
T48-T57: Sailing
T57-T61: Hunting

Growths and whips:
T20: Capital size 2
T24: Capital size 3
T33: Capital size 4
T35: Capital size 5
T40: Capital whip 1-pop to Settler
T43: Second city founded (steals the corn from capital, capital switches to gold mine)
T46: Third city founded
T48: Second city size 2
T48: Second city whip 1-pop to Work Boat
T51: Capital whip 2-pop to Settler (exactly at 100/100, gotta watch out here)
T52: Second city size 2
T52: Second city whip 1-pop to Work Boat
T53: Third city size 2
T54: Fourth city founded (rice is improved the same turn for it)
T55: Capital size 3
T57: Second city size 2
T57: Third city size 3
T60: Capital size 4
T60: Fourth city size 2


And it'd look something like this at T60:



Notes:
- 2-pop whip worth it? Probably is.. From 5 turns left to 1 turn left on a Settler. Yeah, it's gotta be.
- First build in the fourth city will depend on the terrain.. Granary first if there's nothing good in the fog, Barracks first if there is.
- The fourth city could also go northwest if there's something good there. Could even bring cows in play earlier, in which case I'd get Hunting before Sailing.
- Sailing might in fact get scrapped. OB was moved up to Alphabet so it would take a while to get the trade route benefits even if we have a neighbor in reach.
- I worked the plains hill in capital over the gold mine, but I do have to favor the gold mine for a couple turns to get Hunting right when the borders pop in the third city. Not a problem if Sailing gets scrapped.
- Horses, Copper, tech pops, random events, forest growths etc. can all HELP the plan be better.
- A close neighbor is a high possibility. The lands seem easily defendable, but I might have to throw in a chariot or an axe.
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Already found some improvements :P

- Scrap Sailing, go for Hunting and Writing instead.
- After farming the rice, one of the workers goes to chop for Third city instead of staying to improve Fourth city. Fourth city doesn't grow so fast, it doesn't need the improvements so soon.
- After completing the warrior in Third city, it will start a worker and the chop will go to that.
- I'll have three workers instead of one for the cows and the sheep once the borders pop.
- Granary in capital before the last warrior, it won't grow to unhappiness.
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VERY close quarters. Seems like the kind of map I wanted to play on, but was told that it's not gonna happen rolleye
I know nothing about the guy. Quickly skimmed his PB7 thread, seems like a semi-competent player. Not the worst neighbor though, not even close.
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