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(April 7th, 2014, 00:33)plako Wrote: I need lurker help. I'm travelling and for some reason PB13 works for me, but this game does not. I can connect, but the leader list never shows up.
Instructions. I can't remember exact positioning of my units. Worker should farm Corn and Scout should move To tile SE from a lake assuming it was forest (this probably means NE-NE or NE-E). If possible, could you also send a screenshot here. Capital should switch to settler, if it did grow to size 2.
Krill recruited me, so I logged in to play. I have posted in other threads and read some stuff, though it was all pregamey. Nonetheless, I probably shouldn't make any decisions. I went ahead and swapped to settler and worker is farming corn, but the scout can't reach the tile you suggested. I thought perhaps you conflated your cardinal directions, but neither of your directional instructions take you to the tile you suggested. Here's a screen, I repaused and will play whenever you get to tell me where you want me to go:
I've got some dirt on my shoulder, can you brush it off for me?
April 7th, 2014, 18:47
(This post was last modified: April 7th, 2014, 18:48 by plako.)
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Thanks Gaspar.
Just didn't remember the map right i.e. E-NE this turn. Next turn after that to rice + the safest possible tile towards east after that i.e. forested hill > forest > hill. If none of these is available (tiles E,SE,NE) then stop. If barb comes visible before last move, then retreat.
Warrior can stay in place.
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April 8th, 2014, 13:43
(This post was last modified: April 8th, 2014, 13:43 by plako.)
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Next turn scout E. Otherwise keep the orders. When farm is finished change the utilisation to Corn. Next tech Mining.
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Next turn scout SE-NE unless visible barbs in the neighborhood of tile where landing.
April 10th, 2014, 21:04
(This post was last modified: April 10th, 2014, 21:04 by Commodore.)
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Thanks Commodore for playing the turns. This looks a lot like a map requiring duel with Xenu. Not very happy that he is so close. I guess my 1st settler needs to go towards him to solidify the border. Also got quest. I just need to build 12 Chariots to finish it .
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Perfect for a duel then.
April 12th, 2014, 03:38
(This post was last modified: April 12th, 2014, 03:38 by plako.)
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It is the quest described below. I don't have state religion so I guess there are some errors in these event descriptions at CFC. 12 Chariots are just grazy amount to get before classical era.
Quote:Quest11:
War Chariots
Prereq: THE_WHEEL AND State Religion
Obsolete: MONARCHY or LITERATURE or CODE_OF_LAWS or AESTHETICS or MATHEMATICS or ALPHABET or HORSEBACK_RIDING or IRON_WORKING or METAL_CASTING
Active/Weight: 25/200
Aim:
Build default number of players for this world size +1 Chariots (8 for standard)
Result:
1.All Chariot units gain the Combat 1 promotion
2.Spread your state religion to 5 own cities
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