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Not too much I didn't want to get ahead of ourselves. We don't know where horses or copper are. Or if we have any happy nearby.
But yeah, as I said in the convo, probably go with the 12f,2h over the 12C. Also, like I'll said I'll figure out the overflow vs, build swapping later today.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Turn 15:
Demos are crazy:
Everyone has the same start apparently.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
April 23rd, 2014, 02:48
(This post was last modified: April 23rd, 2014, 02:48 by NobleHelium.)
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The low demo rankings mean we're high up on player order if I recall correctly (first actually!), so that's great news for trade routes.
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4 civs grew to 2 pop this turn. I understand 2 of them are expansive and finished their worker early and could start growing a turn earlier, but I don't get it with the other two. I don't understand.
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Maybe two have fishing and built a work boat? I know that we all have the same number of land tiles but maybe their one coastal tile is on the city's diagonal and has a fish or something.
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(April 23rd, 2014, 06:53)Boldly Going Nowhere Wrote: Maybe two have fishing and built a work boat? I know that we all have the same number of land tiles but maybe their one coastal tile is on the city's diagonal and has a fish or something.
We were all the same size last turn if they built a work boat they would have grown before this. No. I suspect that two civs had deer first ring and got their worker earlier.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(April 23rd, 2014, 08:57)Lewwyn Wrote: (April 23rd, 2014, 06:53)Boldly Going Nowhere Wrote: Maybe two have fishing and built a work boat? I know that we all have the same number of land tiles but maybe their one coastal tile is on the city's diagonal and has a fish or something.
We were all the same size last turn if they built a work boat they would have grown before this. No. I suspect that two civs had deer first ring and got their worker earlier.
MAP UNFAIR!!! OCEAN OF TEARS!!!!
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So turn 17 came upon us, the first decision turn. But let's take a look at what we've discovered, between the warrior movement and the discovery of Animal Husbandry. Does this change our calculus?
Interestingly, 2 visible Horse resources, both just out of range of 3rd ring. I wonder if copper will follow suit - maybe W of the warrior? Anyway, I put the blue question mark on the tile that gets the recently discovered Corn first ring and the Horse resource 2nd ring, but obviously we'll want to see a bit more of that area before making a decision. Nonetheless, I'm pleased we decided to send a warrior that way, because with how long BW is being delayed for, we're definitely going to want access to Chariots sooner rather than later. That won't help us if Thoth comes-a explorin' with an Impi, but otherwise we'd be okay.
Beyond that, everyone but TBS and Thoth has 2 techs now. I started us on Pottery, as discussed. Worker is camping, city has grown, etc, etc.
I've got some dirt on my shoulder, can you brush it off for me?
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Well. That northern horse is a bit awkward. We need to see if there is a food resource north of it. I mean I could live with the PH plant with corn first ring, but that site ends up with a ton of lakes while not coastal. We need to make sure it doesn't orphan any seafood in the east.
Still could this mean horse site 3rd city? Possibly. With a road SE of that site we connect to the river and that connects to the capital. Worker moves on road through city to the corn the turn its planted just like the pig for the 2nd city. Also means we shoudl definitely go Settler in cap at size 4 and build that by t40. City settled by t43, and borders popped by t48, horse hooked up t50ish.
If we have copper in the SE diagonal, we'll have it hooked up sooner than the horse at that rate.
So horse second city? Still no good because its just too far for the worker to go, only one food resource.
We'll see.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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BTW just build warriors until we hit size 3, then build Settler>Worker>warrior.
Worker movements are camp>move to cow>pasture>move to PH E of city site>road>move to pig>pasture.
Everything is real easy.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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