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Turn 025
So last turn we found out our western neighbor is none of than...
Cyneheard! He's shifted his EP spending over to me, so either I'm the first he's met or he's known the other neighbor long enough to get graphs. Barry continued to spend his full EP allotment against me, but that really doesn't tell me much seeing as I don't know Barry.
Meanwhile, out east:
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Turn 026
Cyneheard is trying to tell me something
I think it's "Get lost"
After a lot of uneventful turns, I promise several minorly significant events next turn!
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Turn 027
I don't remember seeing this last turn...
Cynheard got the Cover event. Which really shouldn't hurt me too badly if I do attack him with CKNs. He'd be using Horse Archers to counter anyway, not melee units. Still, thanks a bunch RNG
Out east I found Barry's borders.
I'll turn the warrior back next turn. It needs to return to cover my settler and second city.
Speaking of which:
Mine has finished. Next turn we move to the forest north of the rice, and we'll road it and put a turn of chopping into it before Scales is founded.
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those look like some industrious forests... nice game so far
I think popping hunting is worth more than cyne's cover. the RNG does love you!
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I'm not sure what I'm going to do with those forests yet. Normally I'd chop them into the first settler or next worker to speed up the curve a bit but I heard mackoti say that he thinks it's better to use them for buildings. And I can see the logic: chopping into a settler or worker will save two turns at best. Coping into a library might save double that in build time. And if I save forests for a wonder that could also be very profitable.
As for hunting, it's lost a little luster since I found the corn and decided to settle that as city number 2. But what it will do is let me tech AH ahead of Writing, potentially. This depends on what I do for city #3. I'm routing with the idea of putting that north, between the wheat and cows, then revving Sailing and claiming that gem and stone. But then I worry about delaying copper.
Really we can't compare cover to a hut pop though. One was a hut I had to find, the other was literally a gift out of the blue. So Cyneheard had gotten an event the rest of us didn't, bonus for him.
Or was that remark intended to be the Civ equivalent of a daily affirmation?
I'm smart and have good GNP and can tech anything!
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Lol on the affirmation.
I was responding to your RNG comment, thats all.
I vote you grow as big as possible without connecting horse or copper, so that many many whips will ensue when you are inevitably attacked! :bloodlust:
April 22nd, 2014, 22:32
(This post was last modified: April 22nd, 2014, 22:33 by pindicator.)
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Turn 031
Finally about time to settle city #2. Perhaps I should have followed the computer's blue circle, but that needs a border pop and AH and it's on the wrong side of the river so it takes longer to set up, and it means getting the corn farmed a turn later... so I'm going with my spot
My path is completely clear of barbarians. My journey is enjoyable!
(April 22nd, 2014, 12:13)Ceiliazul Wrote: Lol on the affirmation.
They are fun! I might have to keep this going for a while
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April 23rd, 2014, 20:04
(This post was last modified: April 23rd, 2014, 20:05 by pindicator.)
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Turn 031
Scales is founded:
Scales is grabbing the rice while it's own corn is being farmed. Since the capital is without it's two food tiles, it's starting on a second worker. The second warrior is either going to stay put and defend the core or check out that last bit of fogged coast to the south. The first warrior that was heading back to defend Scales is now either going to defend the core or harass Barry's northern border. Either way, one worker stays, the other explores.
Special guest star for today's affirmation, courtesy of skeletorislove.tumblr.com:
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Oh and I'm definitely going to put my 3rd city up on the north coast between the cows and the wheat. It's the best spot for growth with two first-ring food sources. Plus I can transition my workers to roading to and improving those tiles faster than I can for getting a city down by the copper. Gotta remember my early game mantra here: follow the food.
The only question I have now is whether I whip the second settler or not. Chopping it out will get me better tile improvements, but whipping it will get me the city up two turns earlier. It's about even on commerce, and it's about even for the settler that comes after that. The only other difference is that the capital will be at size 4 if I whip and size 5 if I don't.
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