I'm feeling now like I screwed up and am going to get even more spanked in this game.
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2metra got 14 Rifles and 12 Knights to this party, plus another 10 knights to the south in range of Block of Wood.
That's too much for me to deal with. One option is to raze Shower in Red to free up culture around Elegant People. But then I lose Cavs razing it, and I lose the victorious ones as well to rifles.
So I think all I can do is admit not razing Elegant People was a mistake. I made a tactical withdrawal into it and honestly I'm considering just backing out of here completely, offering peace for these two cities back. I question if he would take it though.
If I had a secure front on the other side of the empire I could probably hold Block of Wood but I'm not sure the forces necessary are worth it.
The other front:
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Greece's 76+ unit stack is pretty scary here. The real problem is that Plako can attack in 4 turns, and I need a lot of units over there to make that not a good idea for him.
Really, what I wasn't banking on here was facing Greece's entire army. I thought Harry and Fintourist were talking business, but apparently 2metraninja can afford to move essentially everything away from that coast.
The first question is what kind of flanking damage can 23 cavs do against 40 cats? The answer is not nearly enough. In BtS it may be different but with nerfed RBMod flanking, they don't even kill one. I think it would take about near equal numbers of cavs to cats to start fully killing them with flanking. And, because of the mechanics of the game, wounding cats isn't worth much at all... they still do full collateral even at 1/100 HP.
Is it pretty dumb to try and defend two cities that can be forked by a massive siege stack? In this situation, I now think it might be. Again it would be different if all I cared about was a zero sum game with Greece. Then, grinding down both sides with slight gains could easily be the correct thing to do.
So, what I'm learning (or maybe trading one set of misconceptions for another...
):
- Attacking effectively into piles of units to make permanent gains is really hard.
- Numbers are basically everything, even when units are an era apart. A 15 strength vs 10 strength battle sounds like a lot but the game works in ratios so it's the same math as, say, strength 3 vs strength 2. And would I feel good about attacking into 20 warriors with 10 archers? Uh, probably not.
- Because numbers are everything, having multiple cities without cultural buffers that can be attacked on the same front is a huge problem. Splitting a garrison into 2 means you just get mauled on one side or the other. With the cultural buffers, you are the one who gets to attack first, so all you need is a numerical advantage within the total of all your units that can get there.
Knowing what I know now in this position, all 4 of those captures would have been razes to free more room for my own cities, and then I'd just quickly get the hell out of there.
Another issue is that it's possible to analyze this stuff for hours and sometimes that prospect feels a lot more fun than other times.
So I need to decide on my move here.
1. Offer peace for the two eastern cities back. Maybe 2mn lets me keep Withered Fields and Hannya Plain for a while?
2. Offer peace for the two eastern cities, plus Hannya Plain. That way at least there's only one city without cultural buffer.
3. Offer peace for all four cities back. Screw it, I messed up.
4. Try to hold Withered Fields and Hannya plain. This means I need a ton of stuff to stay around and, if not defend the cities from full attack, make it so that losses will be drastic in a counterattack if he takes one or the other.
5. Try to hold Block of Wood too, rawr.
4 and 5 means I get slaughtered by Plako the turn or two after he can attack, probably. Pick my poison? Forced peace with 2metra, if he'd take it on any condition, might be enough of a deterrent, at least for a little while.
I guess I'm thinking 1 right now, and see how he reacts.
I'm not going to lie, a factor is that a lot of the time I'd rather not spend multiple hours every day trying to find small winning currents in a massive losing tide.
On the other hand, for future games it's good to learn some of these things somewhere where it ultimately doesn't matter to the result anyway.
2metra got 14 Rifles and 12 Knights to this party, plus another 10 knights to the south in range of Block of Wood.
That's too much for me to deal with. One option is to raze Shower in Red to free up culture around Elegant People. But then I lose Cavs razing it, and I lose the victorious ones as well to rifles.
So I think all I can do is admit not razing Elegant People was a mistake. I made a tactical withdrawal into it and honestly I'm considering just backing out of here completely, offering peace for these two cities back. I question if he would take it though.
If I had a secure front on the other side of the empire I could probably hold Block of Wood but I'm not sure the forces necessary are worth it.
The other front:
Greece's 76+ unit stack is pretty scary here. The real problem is that Plako can attack in 4 turns, and I need a lot of units over there to make that not a good idea for him.
Really, what I wasn't banking on here was facing Greece's entire army. I thought Harry and Fintourist were talking business, but apparently 2metraninja can afford to move essentially everything away from that coast.
The first question is what kind of flanking damage can 23 cavs do against 40 cats? The answer is not nearly enough. In BtS it may be different but with nerfed RBMod flanking, they don't even kill one. I think it would take about near equal numbers of cavs to cats to start fully killing them with flanking. And, because of the mechanics of the game, wounding cats isn't worth much at all... they still do full collateral even at 1/100 HP.
Is it pretty dumb to try and defend two cities that can be forked by a massive siege stack? In this situation, I now think it might be. Again it would be different if all I cared about was a zero sum game with Greece. Then, grinding down both sides with slight gains could easily be the correct thing to do.
So, what I'm learning (or maybe trading one set of misconceptions for another...
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- Attacking effectively into piles of units to make permanent gains is really hard.
- Numbers are basically everything, even when units are an era apart. A 15 strength vs 10 strength battle sounds like a lot but the game works in ratios so it's the same math as, say, strength 3 vs strength 2. And would I feel good about attacking into 20 warriors with 10 archers? Uh, probably not.
- Because numbers are everything, having multiple cities without cultural buffers that can be attacked on the same front is a huge problem. Splitting a garrison into 2 means you just get mauled on one side or the other. With the cultural buffers, you are the one who gets to attack first, so all you need is a numerical advantage within the total of all your units that can get there.
Knowing what I know now in this position, all 4 of those captures would have been razes to free more room for my own cities, and then I'd just quickly get the hell out of there.
Another issue is that it's possible to analyze this stuff for hours and sometimes that prospect feels a lot more fun than other times.
So I need to decide on my move here.
1. Offer peace for the two eastern cities back. Maybe 2mn lets me keep Withered Fields and Hannya Plain for a while?
2. Offer peace for the two eastern cities, plus Hannya Plain. That way at least there's only one city without cultural buffer.
3. Offer peace for all four cities back. Screw it, I messed up.
4. Try to hold Withered Fields and Hannya plain. This means I need a ton of stuff to stay around and, if not defend the cities from full attack, make it so that losses will be drastic in a counterattack if he takes one or the other.
5. Try to hold Block of Wood too, rawr.
4 and 5 means I get slaughtered by Plako the turn or two after he can attack, probably. Pick my poison? Forced peace with 2metra, if he'd take it on any condition, might be enough of a deterrent, at least for a little while.
I guess I'm thinking 1 right now, and see how he reacts.
I'm not going to lie, a factor is that a lot of the time I'd rather not spend multiple hours every day trying to find small winning currents in a massive losing tide.
On the other hand, for future games it's good to learn some of these things somewhere where it ultimately doesn't matter to the result anyway.