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Turn twenty...nothing interesting was uncovered or happened. But, three people did grow. Expansive Pindicator and TBS make sense; not sure about Ox there. The next turn the Size 3 club would also welcome Dtay as a member.
Next turn was mildly more interesting with the deer farm's completion...making us like more or less everyone else in the world, yay.
...but then the warrior moved 1SW and hello. Plains cow makes that grass hill city that much nicer in a billion turns when it gets a border pop, and a Colossus lake city in the backline there can be fed on tasty sheep. It's nothing earth-shattering, but still a good pair of tiles. Also, south of them is tundra. Bad for tile yield quality, but Xenu tends to put "realistic" resources if he can, so marble, furs, and silver are all possible down there.
Scout still healing; bear evidently is shy or something.
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Sorry I haven't been too active a dedlurker lately, real life has really been slapping me around lately. All these wonder builds are great, but all of this great land makes me wonder about if the settler wonder wouldn't be a better choice, even with Rammer
This is probably , in the words of our esteemed Roman dictator
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(April 25th, 2014, 22:25)Hashoosh Wrote: Sorry I haven't been too active a dedlurker lately, real life has really been slapping me around lately. All these wonder builds are great, but all of this great land makes me wonder about if the settler wonder wouldn't be a better choice, even with Rammer Pushing for more settlers and/or workers is the sacred duty of every dedlurker. I agree in general; Stonehenge is a wonder too far and more spears/axes will take its place. The Oracle is only a single settler in cost, though, and with cheap forges you will be astonished how swiftly they pay it back; really Industrious is about dem forges more than anything else. Plus, we need border pops somehow...
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(April 26th, 2014, 08:45)Commodore Wrote: Pushing for more settlers and/or workers is the sacred duty of every dedlurker.
And the sacred duty of every global lurker us to push for war.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Scout is running away from a bear...crap, cornered with seafood.
The Plan is being followed, at the moment, sorry, not a lot to report right now but as we're the only loons ignoring Animal Husbandry tune in here first for hot copper action!
April 27th, 2014, 08:15
(This post was last modified: April 27th, 2014, 12:50 by Commodore.)
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Posts: 17,821
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Circumnavigation's Progress: Trapped.
Stupid bears.
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Is there a character limit on unit names? You could do Auxillaries I 'Commodorica' or Legio IV 'Thothicanus'
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I'm going to guess this but it seems (for score) that none of the other players has research BW?
Maybe this mean the starts are all mirror and they all have gone AH?
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(April 27th, 2014, 20:31)retep Wrote: I'm going to guess this but it seems (for score) that none of the other players has research BW?
Maybe this mean the starts are all mirror and they all have gone AH? That's my assumption. So, then, this is our head start on both Hinduism and Oracle: 4 turns. That's roughly AH minus Fishing. Ox can go for it at any time, but he's Creative and just as in the hole as we were for worker techs; more if he has a good fish spot. So sticking to the plan; I'll work on shaving things/optimizing once we know where copper is.
Just for reference, the new warrior agrees that the map is sixty tiles wide, and we're about halfway there for c-nav. The scout is bear-dodging south.
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