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"Don't move or the bunny gets it" - German Joey plays Cyrus the Virus of Khmer

Moved my scout. Very nice. Looks like there's coast below the floodplains, to match the coast to the north. Very typical setup for 44% water Torusland maps I've found.

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Now the question.......... DO I SETTLE ON THE COW ?!??? *crowd starts hootin' and hollerin'*
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The answer is...................... No! *crowd boos its lungs out, a fat guy in the back row belches out "Go ta hell youse Fuggin Looser!"*

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The infamous Noble's Club SOTC maneuver doesn't work here. We have hunting/mining as our starting techs and want AH ASAP anyways, and AH would finish way after our 9 turn worker. Besides, the cow is farmable, and a particularly strong tile for an Imperialistic leader anyways.

Looks like we were the only team that settled on Turn 1. I guess no other team had a grassland forest mine just outside of their starting BFC!
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Is that from your sim or from the game? I want to know the city naming scheme!

Also what's with the mystery fort SW of your capital?
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Joey seems like the kind of guy who would just use the Civ default names.
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I forgot to change the city name when I founded it. frown You'll have to wait until I get home!

The fort is there for the same reason as the forest hills mine - we're playing with the Torusland map script with the "Scattered Improvments" setting. A random improvement, not necessarily even an appropriate one for the tile (e.g. you can find a plains camp with no resource, which does nothing), is randomly placed every ~20 tiles outside of a 3-radius from my starting settler. So, I can find some cool stuff like that mine, some useless stuff like that fort, and sometimes some stuff to raze (like random hamlets or villages) for some $$$.
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Ugh. Looks like we're in some sort of BS "duel" scenario. That's Haram's scout there. His capital has got to be super close to mine and I'm sure I just moved away from a first-ring copper that every player started with. FML. Guess I won't be REXing much at all eh?

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Haram is fucking Ragnar of Mongolia, an incredible combo for horse archer rushing. Ugh.
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weird fucking setup.

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i'm really torn as to whether i scout him, to see what resources he has hooked up as i develop techs, or if i scout myself, to see what resources i have where (which will inform what i tech/build early). decisions, decisions.
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Ultimately, I decided that its more important to know whether he has horses (since he went hunting/wheel, he can have chariots up super early) rather than if I do. If he has horses and I don't, I can try to control the chokepoint with spears by getting BW after AH, whereas if he doesn't have horses I can try a more peaceful vertical expansion towards pottery after AH. It's also important to know exactly how many tiles our capitals are apart.

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