April 29th, 2014, 21:34
(This post was last modified: April 29th, 2014, 21:41 by GermanJoey.)
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Moved my scout. Very nice. Looks like there's coast below the floodplains, to match the coast to the north. Very typical setup for 44% water Torusland maps I've found.
Now the question.......... DO I SETTLE ON THE COW ?!??? *crowd starts hootin' and hollerin'*
April 29th, 2014, 23:35
(This post was last modified: April 30th, 2014, 00:50 by GermanJoey.)
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The answer is...................... No! *crowd boos its lungs out, a fat guy in the back row belches out "Go ta hell youse Fuggin Looser!"*
The infamous Noble's Club SOTC maneuver doesn't work here. We have hunting/mining as our starting techs and want AH ASAP anyways, and AH would finish way after our 9 turn worker. Besides, the cow is farmable, and a particularly strong tile for an Imperialistic leader anyways.
Looks like we were the only team that settled on Turn 1. I guess no other team had a grassland forest mine just outside of their starting BFC!
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Is that from your sim or from the game? I want to know the city naming scheme!
Also what's with the mystery fort SW of your capital?
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Joey seems like the kind of guy who would just use the Civ default names.
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I forgot to change the city name when I founded it. You'll have to wait until I get home!
The fort is there for the same reason as the forest hills mine - we're playing with the Torusland map script with the "Scattered Improvments" setting. A random improvement, not necessarily even an appropriate one for the tile (e.g. you can find a plains camp with no resource, which does nothing), is randomly placed every ~20 tiles outside of a 3-radius from my starting settler. So, I can find some cool stuff like that mine, some useless stuff like that fort, and sometimes some stuff to raze (like random hamlets or villages) for some $$$.
April 30th, 2014, 20:09
(This post was last modified: April 30th, 2014, 20:10 by GermanJoey.)
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Ugh. Looks like we're in some sort of BS "duel" scenario. That's Haram's scout there. His capital has got to be super close to mine and I'm sure I just moved away from a first-ring copper that every player started with. FML. Guess I won't be REXing much at all eh?
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Haram is fucking Ragnar of Mongolia, an incredible combo for horse archer rushing. Ugh.
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weird fucking setup.
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i'm really torn as to whether i scout him, to see what resources he has hooked up as i develop techs, or if i scout myself, to see what resources i have where (which will inform what i tech/build early). decisions, decisions.
May 1st, 2014, 20:37
(This post was last modified: May 1st, 2014, 20:37 by GermanJoey.)
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Ultimately, I decided that its more important to know whether he has horses (since he went hunting/wheel, he can have chariots up super early) rather than if I do. If he has horses and I don't, I can try to control the chokepoint with spears by getting BW after AH, whereas if he doesn't have horses I can try a more peaceful vertical expansion towards pottery after AH. It's also important to know exactly how many tiles our capitals are apart.
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