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Handing over the Throne

(May 1st, 2014, 19:27)Lord Parkin Wrote: Ah, good old vanilla... 16 strength Redcoats and 18 strength Cossacks. Who wouldn't pick England and Russia in our games if that hadn't been changed? lol

That's in earlier versions. Patches have made them 14 and 15 strength in Vanilla.
Okay Mansa, I'll take Printing Press for Liberalism. Now where did I put my cannons?
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(May 1st, 2014, 12:06)Gaspar Wrote: This makes me nostalgic to play a game of Vanilla Civ4. lol

The best fun that I ever had playing a video game.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(May 2nd, 2014, 12:15)TheSunIsDark Wrote:
(May 1st, 2014, 19:27)Lord Parkin Wrote: Ah, good old vanilla... 16 strength Redcoats and 18 strength Cossacks. Who wouldn't pick England and Russia in our games if that hadn't been changed? lol

That's in earlier versions. Patches have made them 14 and 15 strength in Vanilla.

I have very fond memories of those earlier times. Financial/Creative Catherine with strength 18 cossacks...got my very first Civ IV victory that way, with cossacks crushing Montezuma and Saladin to reach domination. smile That game also started my ongoing feud with that treacherous little rat Gandhi, who backstabbed me during a war against America. frown Never trust that guy, he is nothing but trouble. shakehead
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Im glad how my thread turned into a nostalgia-fest!
The player who loses motivation to play after the opening! crazyeye
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(May 3rd, 2014, 06:43)LexiSilva Wrote: Im glad how my thread turned into a nostalgia-fest!

Update! How did it turn out? Did you put Tokugawa in the ground? nod

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(May 3rd, 2014, 07:15)spacetyrantxenu Wrote:
(May 3rd, 2014, 06:43)LexiSilva Wrote: Im glad how my thread turned into a nostalgia-fest!

Update! How did it turn out? Did you put Tokugawa in the ground? nod

Well, yesterday and the day before I spent with some family, so I have only been able to play this morning. I am improving Satsuma and other underdevloped cities into full British powerhouses! I made peace on that first turn (50 g, 3 gpt, world map), but around 1530 is when I declared on Toku. I captured the capital, and another city that I forgot the name of. Check it out? crazyeye

EDIT: P.S. Isabella and Toku went at it a few turns after I resumed! No input from me! :O


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The player who loses motivation to play after the opening! crazyeye
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Another update: It's 1645 and I have taken all but 3 Japanese cities. I made peace a few turns earlier, and my troops are in Seville ready for a war to take over key Spanish cities.
The player who loses motivation to play after the opening! crazyeye
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Update #3:

It is 1814 AD. The vile Spaniards have been all but defeated. My armies march into their last town, ready to incorporate them into the English Empire! My redcoats are now veterans; their cities, demolished (well, captured). Glorious defensive maneuvers took place at Canterbury, one redcoat versus 6-or-so Spanish invaders.

My victory is all but inevitable. dancing whip


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.zip   CJ AD-1814.zip (Size: 151.32 KB / Downloads: 0)
The player who loses motivation to play after the opening! crazyeye
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Update; I won via backdoor Domination in 1952
The player who loses motivation to play after the opening! crazyeye
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Congrats! BTW if you wanted to report some of your single player games I'm sure there would be many here delighted to read them. There's a lot of evidence of the nostalgia here for single player reporting with a fresh perspective.
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