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"Don't move or the bunny gets it" - German Joey plays Cyrus the Virus of Khmer

oh my gawwwwd what do i do with this. i can get the both first ring if i settle 4E1N of my capital, but then that city has no food resource even second ring. moving the scout was stupid, as the right thing to do was to scout to the NW to try to find another copper, but i was already having a terrible night and i was so mad at seeing this. that copper cannot get a food resource in its BFC no matter what because of the weird placement of all the water tiles.

maybe I try to settle Atlantis second city and bluff Haram with a chariot choke? he won't have BW for at least 7-8 more turns, and it would take awhile for him to march anything up to me to choke... maybe I can settle copper with my 3rd city... guess I'll send my warrior NW and see what's up there.
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At least this is looking nice, for whatever good it does me.

[Image: ZlPosyd.jpg]
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owned
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(May 22nd, 2014, 03:02)GermanJojo Wrote: sigh why do i get the feeling that everybody started with copper in BFC. like the horses, the tile is positioned so that it is impossible to settle a city to share either share a food tile or to even get a different food tile 1st ring. in a duel setup. what a fucking joke

Mapmakers are a sadistic bunch

alright
Suffer Game Sicko
Dodo Tier Player
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I think I should just give up on that Copper, and hell, the entire south, and hope there's something NW to settle. Despite the richness of the capital, there's basically no non-seafood in sight. My start put me down commerce; I've been consistently near the bottom GNP the entire game so far. This isn't necessarily terrible, as I'll catch up quick after pottery, but it does make ancient techs relatively expensive. To settle Atlantis, I'll need Mysticism AND Fishing, two techs that I really want to delay until after Pottery. That site also burns 5 worker turns building a road. A site sharing the western cows with the hill sheep is OK, but nothing special. Settling just the hillsheep seems very weak to me long-term, although it still might be a decent settler pump at size 2 and doesn't need a road. It only grabs one forest though. Settling north would grab a lot of forests, could share the pig with the capital, and eventually support itself with the crab; definitely a great site, except it buys me nothing in the short term except more production. It can't serve as a staging point for any further expansion and doesn't give me any kind of strategic advantage in the duel. Gotta cross my fingers and hope there's some corn/copper site just outside my borders NW...
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Ok, I figured out a plan after thinking about this all goddamn day. Who can guess what tile my 2nd city will settle at, and at what turn?
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Ahahaha! How about that! My scout in RB18 mighta died today, but The Pet Semetarian just can't be stopped. I actually just named him that, that little scout, after fumbling around for at least 5 minutes trying to figure out how to name units.

There seems to be an extra +40% combat bonus against animals in this mod... or maybe its the difficulty level? The combat odds were a lot better than I expected.

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Very nice, very nice. That size-1 turn and the swaperoo turn is what made this work out so nicely. The next dozen turns will have pretty easy city micro, but the worker micro is bananas. I should probably make another spreadsheet to keep track of it... on Tuesday, when I go back to work! 4 day weekend comin' atcha!

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Demographics: #1 city! #1 in GDP and Food! Last in GNP... someone has 2 lvl 1 cities... maybe makoti? He's the only other Imp civ, and he's also Productive... maybe he had a deer or something and then got BW first? chopped out another worker then chopped out a settler? How the hell else is your capital still size 1 at turn 27? Anyways, its useless to speculate what players we haven't even met yet are doing. We're not interested in religion, so how could it affect us?

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OTOH, players that we HAVE met affect us greatly. This is the only time I'll do this ever, I promise, but it was important to know how screwed I might be if I ignored the copper: (warning: hella words incoming)

C&D

First, Haram's GDP:
[Image: BJ3jBbp.jpg]
His only production is coming from his plains hill capital and that deer!

Next, GNP/Food:

[Image: 5pIoort.jpg]

First, GNP. We already talked about the Agriculture switch - he wanted the extra prereq bonus, but didn't think to do it right away. I'm not sure why... at first I thought he had changed his mind about micro decisions to keep up with me when he saw my capital would be pretty big, and that he might have a 3 food capital himself, with one of them being weaker (that deer, a pig, and a dry rice were my speculations), but now I'm not so sure. Anyways, his starting GNP is identical to mine when I was size 1 and working the forest mine (meaning a tech w/ one prereq bonus, and the only tech like that he could research was AH), then he switched to a tech with no prereq bonus for 5 turns, then he switched to one with 2 prereqs (could only be AH). After that he switched to something with no prereqs, which took 6 turns despite a small GNP bonus near the end - gotta be Mining. Then he switches to something with one prereq - gotta be BW. Could be Pottery, but come on, that's stupid - its BW. He's worked that for 5 turns now, so he'll have it in 8 (or 9 - more about that in a sec).

Now his food. So, first he's working the deer, then that gets improved. He's Agricultural, so its a 5 Food 2 Hammer tile, ugh. A few turns later he works a 3 food 1 commerce tile, which is improved 1 turn later for 3 additional food - not a pig. At first I thought it might be a wet rice, but no, he also gets an additional commerce here. It's gotta be a sheep! Now here's where it gets weird... he's worked those tiles, which gives him 9 surplus food at size 2 (!) for 6 turns without any of his food/production numbers changing. That means he hasn't grown, and thus that he's building either a settler or a worker then settler. But, what will he do with a worker without BW and without growing? Build roads? nah. So, he went settler at size 2, and it will be done next turn I think. ((6+4)+6*(9+4)*6=88 production plus whatever overflow from his previous build; he could 4T build a warrior before that, but I don't think he has 2). Anyways, I wish I had looked at this earlier, as this confirms for me that he does NOT have horses BFC. WHEW. However, does he have them slightly outside, West East or South? Why else rush a settler in that case? Luckily, my scout is still alive, so I can check to see whether he's going after the scrumptious 3 food site or settling for horses somewhere else.

Anyways, long story short here, is that he'll have BW around turn 35-36, but, since he'll still probably have only 1 worker, as the second will still be in production. (as I additionally assume that he'll let his capital grow to size 3 before building it). He'll have to hook up his copper then, which will take another 3-6 turns, depending on whether he gets it on a river or not (assuming that if I had copper BFC, everyone else does too). FINALLY, he'll have to build/chop/whip his copper unit and march it to me. I can have my own copper hooked up T52 w/ 2 workers and my capital's 3rd ring pop, and have an axe ready T53 if I need it. I think I can hold him off or at least slow him down with warriors until then, if he decides to advance on me. Same with chariots; a couple warriors at the eastern choke point should slow him down enough for me to get my own chariots even if I settle for them 3rd city. (as I can get that third city very fast with Imp chops)

Thus, in conclusion, I don't need to panic-settle at that copper just to keep myself alive! Whew!
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(May 22nd, 2014, 23:10)GermanJojo Wrote: Ok, I figured out a plan after thinking about this all goddamn day. Who can guess what tile my 2nd city will settle at, and at what turn?

It's been 5 days and no guesses at all... c'mon guys... it's not very fun reporting if I don't think anyone is reading. frown
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(May 27th, 2014, 13:13)GermanJojo Wrote:
(May 22nd, 2014, 23:10)GermanJojo Wrote: Ok, I figured out a plan after thinking about this all goddamn day. Who can guess what tile my 2nd city will settle at, and at what turn?

It's been 5 days and no guesses at all... c'mon guys... it's not very fun reporting if I don't think anyone is reading. frown

I'm still reading but I'm not a strong player so I didn't really have a guess :\
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(May 27th, 2014, 13:13)GermanJojo Wrote:
(May 22nd, 2014, 23:10)GermanJojo Wrote: Ok, I figured out a plan after thinking about this all goddamn day. Who can guess what tile my 2nd city will settle at, and at what turn?

It's been 5 days and no guesses at all... c'mon guys... it's not very fun reporting if I don't think anyone is reading. frown

the fort for sheep & floodplains & frontline defense position?
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