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Kuro's Bizarre Adventure (Kuro spoiler thread)

The clams are 2S1W of the plains hill and would be within the BFC of a city placed there.

Where do you think city 4 should go? Something to claim that horse or northern fish? Maybe a scout or warrior will find something better.
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(June 4th, 2014, 12:20)wetbandit Wrote: The clams are 2S1W of the plains hill and would be within the BFC of a city placed there.

Where do you think city 4 should go? Something to claim that horse or northern fish? Maybe a scout or warrior will find something better.

I think it would be most ideal if we could scout to our right and found a city there, but we will probably get a Settler out before finding a good spot, so I would guess either horses (If we have enough Fast Worker labor) or northern fish (If we are a bit lighter on Fast Worker resources or wish to get a worse spot in order to claim some northern territory/better protect the capital).

I must have miscounted the tiles, definitely snag the clams then.
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Maybe it's better to found the Horse city on the grassland hill to put the sheep in the first ring. Faster start, 6/0/1 tile enabled quicker. We need the culture in either city spot to pick up the clams, so a monument (or hopefully a Hindu spread) is needed anyway.
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(June 4th, 2014, 15:21)wetbandit Wrote: Maybe it's better to found the Horse city on the grassland hill to put the sheep in the first ring. Faster start, 6/0/1 tile enabled quicker. We need the culture in either city spot to pick up the clams, so a monument (or hopefully a Hindu spread) is needed anyway.

Good point. I'll move that too.
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[Image: HU1328W.jpg]

Dark Blue Moon has been founded. As you can see, plan One Turn Work Boat was a great success. What do you think the Fast Worker should do now?
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I popped in to look around. The development so far has been fast, but we can do even better.




That CY is great and will improve by 3 next turn when the crab is netted and then another 4 when the pigs are done in 2 turns. So far so good on this front, but I think this is to be expected given the AGG bonus and the PRO bonus which enables quick workboats and FWs.

That said, we need to prioritize those AH tiles. Pigs and then sheep. I'd move the northern FW to the forest grassland hill between Kars and DBM. It can start a chop there which can go into a settler from Kars or a monument in DBM. Also think that Kars should start on a settler as soon as it hits size 4.




That warrior should live since the bear's health is 1.4, but hopefully that works out for us.
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Moved the chopping FW to the forested grassland hill between Kars and DBM. He's ready to chop, probably into a settler in Kars. Finished the pigs to get the increased CY in the demos. Changed tile micro for Speedwagon to use the PHM last turn, increased the FW speed by a turn. Other than that, didn't move anything else. Shots from start of T43:










Started the axe in Kars just to have it ready to whip, just in case.

Thought I took a shot, but someone birthed a Great Prophet last turn. I'm guessing it was Douglas Quaid as Egypt and PHI. Too early for the Henge GPP to make a Prophet. I'm curious as to what his plans are.
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Interesting to get the Great Prophet so early! He must be planning some religious thing, though I suppose if you really wanted the gold + hammers to expand. Sorry I didn't give instructions but you did everything I wanted to do anyway, so! Hopefully I can play soon too.
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Kuro, do you need me to play again?
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Yeah, sorry, my cat dying and some other stuff has kept me from really playing.
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