Alright, looks like it's been 10t at least since we last posted a picture, time for an update.
I turned on 10% research(actually our breakeven
) to finish off Mono. One nice thing about playing last, last turn, nobody saw our GNP spike from completing Masonry at 100%, was up at 170 I think.
It's on to currency next I think. It's about the same cost as this Mono, Monarchy path has been, should we have gone there instead? Well, we got access to OR along with 3 happy points from our current path, so I don't believe it's been too bad. I need to set up a chain reaction of missionary whips now to spread Buddhism throughout our empire. 15gpt shrine, here we come. Need to think about if it's worth putting up a Library or two now, is it worth it anywhere at 10% research? Maybe the capital and the future NE city. I think we'll want to run max specs in our shrine city to generate another GP for our GA, at least the 3 priests.
Current city counts:
Us: 14
Thoth: 12
Oxy: 11
Gaspar: 12
Commodore: 9
dtay: 12
Warning: City by city screenshots, coming up.
Lets cottage the two grasslands here windmill the hills. The gold will be given over to Donovan's Reef.
This place will have the food surplus to support the gold. It'll make an excellent commerce city and have lots of production left too.
5th best city in the world! Coast over farm, yeah, seems ok seeing as we're commerce strapped. I should have that plains hill mine up instead, I'll get on that.
Last turn with the fish before it gives it over to the new island city. Will stagnate on coast and plains cottages at size 8.
Name ... Cost us 6gt, a lot less than I expected. I decided to just send the 1 worker across instead of 2. So, we probably can't chop out a size 1 granary, size 2 will have to do.
Future shrine city, so it makes sense to give it a lot of cottages too. I wasn't really planning on putting a LH here, the clam is mostly staying with The Seachase, but Becko has it halfway done so we might as well finish it. Should probably wait for the OR bonus at least.
We have far too many barracks going round. Just nothing better to put hammers into. Which makes me wonder whether I should have went currency instead for wealth builds. Also makes me think Joao might get *too* many free hammers. I can really see why mack likes Mehmed so much actually. Org would almost double our gpt from the passive benefit alone.
Nicely cottaged capital. That last forest is scheduled for a granary for the northern filler city. Should probably settle that soon so we can get the last cottage down.
Not sure what to do with those grass forests when Math comes in. Destined to be a weak production city.
One of the missionary whips.
Yeah, I should have delayed the settler whip a turn so this overflow would go through the OR bonus.
I'm blaming the break from the game. Anyway, I think I want to give this as much food bonuses as possible and aggressively whip missionaries into the moai. Then we'll give away the food tiles and work moai coast as we let the whip anger wear off. I might do some Moai failgolding elsewhere too. 1.25g to 1h isn't a great trade but speeding up Currency by a turn could be worth a lot of gold.
How beautiful.
Only problem I found Becko: why does this city need a lighthouse.
This could be our HE city but the other spot works as well for that and doesn't have McLintock's river. Let's cottage this up. Maybe it could be a late game Ironworks with US and a Levee. Probable Forbidden Palace location too.
Gets the sheep next turn when McLintock whips the worker.
Should we farm one of the grasslands? Hmm.
Also, Gaspar's canal plant annoys me more than it should. It's well-defended though, with an axe, spear and chariot. We're Joao with the game's top military though, we should be taking land from others, not the other way around! He doesn't even have any worker support, neither the wheat nor the fish is hooked, it's just claiming him land and costing him gold. Well, I've convinced myself that we have other priorities for the moment, but I'm coming back for this city. The Duke will ride through these lands yet!
We like the number eight.
I have chariots keeping in each of our 3 neighbours territories watching for buildup and slightly too big garrisons on the borders. I also want to dedicate some axes to scouting the SW. That takes up most of our military. Looking at Oxy's garrisons, I'm probably letting him get away too lightly on the military front. Not sure what to do there. It is interesting that our hammer production outstrips the gold production so much. That seems to be the case for everyone else as well, given the GNP figures. That probably means military actions between everyone are likely in the future.