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[spoilers] Caledorn gets eaten by a ragtag band of riffraff

Turn 65

It's possible to whip the Settler in the capital - I leave the choice up to you. It may not be the most efficient path if you want to amass more Workers and Settlers. More chops are coming in soon.

[Image: Civ4ScreenShot5504.JPG]

Empire overview. Vulture killed the barb Warrior at the western city. Started research on Sailing.

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Demographics.

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Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 66

Started a Worker in the southern city, since size 3 is clearly the optimal point to stop growth right now. Vulture is 4 turns from completion and can be 1-pop whipped at any time in an emergency, or just completed after the Worker.

Building/chopping a Library in the western city since it really needs its borders expanded.

Queued up a suggested Worker and Settler after the current Settler in the capital.

Marked out a few good city sites you'll want to settle soon, including one to the east - possible to get first ring irrigated Wheat and Deer on a river! Also some nice stuff to the north (Fur with heaps of food nearby) and west (heaps of food). Settlers and Workers are definitely the priority right now!

[Image: Civ4ScreenShot5525.JPG]

Demographics.

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Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 69

The turn was about to flip without you having played, and I couldn't in good conscience let you lose a city to the barbarians.

Whipped the emergency Vulture down south.

[Image: Civ4ScreenShot5575.JPG]

Moved the Warrior back to the capital for military police.

Founded the new city up north, even though your units are out of position to deal with BGN's Chariot. Hopefully he'll decide he doesn't want to face a Vulture swarm and won't attack. Started a Spear in the capital just in case, anyway. Either way, would have been worse if the Settler sat there and was captured as a Worker by BGN.

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Demographics.

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Turn flipped. Vulture killed the Warrior down south. Finished Mysticism, left the next tech up to you. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 70

BGN's Chariot seems to be benign for now, though I'm not giving him the opportunity of sniping a Worker. Annoyingly that means we have to delay the Pig pasture until we get a unit over there (or until his overly inquisitive Chariot buzzes off).

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Selected Currency as a potential next tech; put research at 0% in case you want to switch it. Quite a few choices at this stage of the game.

Spearman will be finished in the capital on T72, after that I suggest a Settler (maybe for Deer-Wheat to the east?).

Southern city can finish a Worker on overflow from the emergency Vulture this turn, so I'm doing that. It should grow next turn though.

Western city finishes a Library this turn, could do a Worker or another Spearman next turn (if BGN's Chariot doesn't stop poking around).

[Image: Civ4ScreenShot5592.JPG]

Demographics.

[Image: Civ4ScreenShot5594.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 92

Not much to report - you'd already set builds and research, I simply moved Workers and units as seemed logical. Left research for the next turn unselected following the turn flip.

Northern empire:

[Image: Civ4ScreenShot6003.JPG]

Southern empire:

[Image: Civ4ScreenShot6004.JPG]

Looks like a nice potential city on that island to the west of Topaz... though maybe better to claim spots on the mainland first if you already have OB to increase trade route yields.

Demographics:

[Image: Civ4ScreenShot6002.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 93

New Settler heading east from Topaz. Presume Settler from the capital will head northwest.

Selected Code of Laws but turned research down to 0%. Wasn't sure whether you wanted that tech, Monarchy, or something else.

[Image: Civ4ScreenShot6017.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Turn 108

BGN offered peace; re-offered after consulting with Caledorn. Set research to Calendar as requested. Fixed a few suboptimal tiles and Worker actions.

Northern empire:

[Image: Civ4ScreenShot6305.JPG]

Southern empire:

[Image: Civ4ScreenShot6306.JPG]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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An aside, because it tends to get forgotten a lot, Whales are at Sailing in RtR
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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