t155 - All we are saying is give peace a chance
So we offered Oxy this peace deal, he declined, played his turn and then reoffered.
We graciously accepted. The sanctimonious douchebags among you will be pleased to note he did spite 3-pop whip both cities on his turn. Not only does it accomplish the primary war aims but it equally importantly does so without sacrificing the lion's share of the army. It doesn't leave a ton of the army left after garrisoning the new cities + distributing units to other border cities but it does mean 1. That TBS doesn't know where all of our power is and 2. The cities can shift focus from offense to defense. We whipped a settler this turn to go ahead and fill in the culture gap and that will probably be the border with Oxy for a while.
Its worth noting that Middlemarch nee Slicks came with a Granary, Courthouse and Lighthouse and Hogsmeade nee Paddy Simcox looks like this:
Oxy, bro, you're Creative. Would it have killed you to build some effing Libraries? That Hogsmeade has a totally-unnecessary-in-a-properly-garrisoned-border-city Ball Court but no Forge or Library... man.
I think its worth recapping the two wars we've fought recently.
Lost: 5 Knights a Horse Archer and a Maceman (570 hammers)
Gained: 6 cities, 3 with full buildings intact and no turns of revolt, plus burned one other city.
That feels almost mackoti-esque.
Anyway, here's a look at the new western border of the Ottoman empire:
Beyond that, just preparing as best we can to deal with the seemingly inevitable coming storm back east and still defend against a potential Oxy counter-attack. I think we're done with significant offensive operations for this era - if we attack anyone else, it will be with units that go boom.
Here's the situation on the TBS border:
The arrows point to concerning worker actions. Both roads north of the city are new and while Noble thinks the worker on the mine is windmilling, it seems more likely that he's roading. There are 6 knights and 4 Keshiks that just disappeared but the bigger concern is that he's 2 turns to Military Tradition and already has Rifling. We've got Knights headed to that front though with three invasion points to worry about (not shown above - Axis Mundi) I forsee some pain in the near future. I still think he's smarter to attack Thoth or Oxy but there's no question he's had better relations with both of those two this game than us. Meh, fuck John Wayne.
We did birth a Great Artist last turn as stated, so we can fire the 2-man GA whenever. Obviously it would be moronic to do so before Mount Olympus and Baltia come out of revolt, so that will wait at least 6 turns. More likely we'll wait until after Steel is in (~12t) and then use the GA to clean up Banking and PP en route to Rifling and eventually Assembly Line. If we live that long, TBS will probably be building Apollo, but the game is more fun if I don't worry about that sort of thing. That said, my interest in staying positive has meant I haven't discussed the state of other players in a bit so here's some graphs (Thoth recently banged some EP on us and we lost his graphs but Thoth is virtually irrelevant to us) and the tech screen:
Vs. Commodore: Up - Alphabet, Chemistry. Down - Drama, Theology, Banking.
Vs. Thoth: Up - Alphabeet, Engineering, Gunpowder, Literature, Chemistry. Down - Banking.
Vs. Oxy: Up - Polytheism, Monotheism, Aesthetics, Literature, Philosophy, Archery, Horseback Riding, Guilds, Chemistry. Down - Paper, Education.
Vs. dtay - who cares
Vs. TBS: Up: Engineering, Chemistry. Down - Music, Nationalism, Paper, Education, Liberalism, Banking, Economics, Replaceable Parts, Printing Press, Rifling.
So yeah, its basically between Turkey and Rome for 2nd place.
Demos:
Any questions?