Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Kuro's Bizarre Adventure (Kuro spoiler thread)

Any instructions/suggestions?
Reply

Yes, I will post the plans tonight or tomorrow am. It looks like the game might get paused for the weekend though, check the tech thread.

Regardless, here's a synopsis:

1. War with retep (next turn!)
2. Tech machinery, save gold for feudalism-civil service-theo run
3. Settle remaining uncontested areas
4. Grow the capital

I've got some more specific ideas which I'll lay out when I have my picture update.
Reply

Picture dump:























Diplo:
Seven and Parkin have been asking for OB nearly every turn, don't give it. All cities have max trade routes. Gawdzak and I just had a fish-for-fish trade wherein he offered a gift of fish first. This resulted from his chariot happening upon the new city in the south. I don't expect him to attack, but he has the military advantage in the theater which makes me nervous.

I've been trying to buy stone from Parkin, recently offered 30g for it. I don't know what he wants. I wouldn't pay much more than that, offer 40g or 4gpt for it next turn. Would like it to speed up Moai in Aroostook.

Retep:
Ready for war. There is a galley loaded with 2 axes which can land on his territory. Declare and land on the ivory, the axe on the hill can be hit by the chariot and/or cleaned up by the other axe.

I played first the past few turns, however, during our last war, I was playing second. This is on account of playing when I was able and I honestly didn't expect that retep would keep this city garrison so weak. This is probably a lame move by me.

Tech:

Finish Machinery this turn at ~50%. Save gold for a turn or two on Feudalism, then CS. Generally speaking, trying to build courthouses in the far flung areas and wealth in the core. Please build a forge in Jefferson after the Hindu Missionary. If you can squeeze out a missionary in other areas, please do so to convert the lagging cities.

Settlers:

Need to settle top peninsula before donovan zoi, prioritize double seafood spot first on eastern coast.

I don't know when the game will move again, but thanks for playing.
Reply

Quite possibly, the only real farce in this game is my total cluster-f-bomb of defending the eastern island from retep, not the substitution of a purported rookie for a person who likely broke the game's rules.

Nomination for "this game is/will be a farce" as new overused RB cliche.

Future: An update! Actually at home for the first weekend in a month and may even have time for an update this week.
Reply

T142:

After a whitewashing of the historical annals during the time period of the Egyptian wars, things look like this:




Seven is running towards Nationalism, I finished guilds, heading down the bottom half. Looking to use these knights probably in these directions:






Naval invasions with the new mechanics against the VIKINGS may be the new market inefficiency. As crazy as giving the historical Vikings a taste of their own medicine may be, I am also considering an early astronomy to increase logistical support for what will hopefully become New India. Gawdzak is near the top in power, but I only have the one isthmus to defend from him on land, so prioritizing some naval techs seems prudent. This looks like the easiest path to expansion that I have.

I also need some more damn land!

Some overviews and city shots:














Griping over the lack of Hindu spreads to my neighbors, so you can also call any future aggression towards the Vikings religious animosity.

This game has been fun albeit bungling the retep war really irritated me. I've probably been the beneficiary of random luck moreso than any other competitor: 1) relative isolation and safety provided by the snaky landmass 2) not being near aggressive neighbors and 3) that whole AGG-PRO thing (which is largely due to rolling #2 in the snake pick).

Whenever and if he reads the thread, I apologize to you Seven for lack of updates these past few months. It's a test game and I'm sure you're relying on people to actually discuss their games. Regardless, the community didn't need me to weigh in that Agg-Pro both need to be nerfed in their current state.
Reply

Gawdzak ran with my idea:




City was captured last turn. I lost cultural control of that seafood tile a few turns ago, not quite sure why my culture hasn't retaken that tile.

DZ has sparse forces everywhere. mischief

This is always pleasant, that's two popped, precious metals:




Demos at 50% and 100% on education (~70% is breakeven):






Dat MFG and CY.

It looks like I will be able to win Liberalism without serious contest. I am up Paper and 4 turns away from Education at 100%. I'd obviously rather have the MoM-Taj combo Seven is heading towards, but Astronomy (or even PP) and the attendant free ~3500 beakers is not too bad considering I've ignored the top half of the tree.
Reply

Things are looking pretty good here, thanks for the report.

Some game related questions:

What is your take on the overall current state of the game? I'm looking at your development vs. the development of your neighbors and other opponents you have information on, the diplomatic situation, etc.
What opportunities are there for you to improve your position?
What threatens your current position?
Tech path for the next 25-30 turns?

Mod related:

What is your take on the mod, now that you've played nearly 150t?
You have said that AGG/PRO need nerfs, what about the other traits?
How much would you nerf AGG/PRO if that is indeed what you would do?
Reply

Thanks, BGN, I'm using your quote to frame this likely convoluted response, so here goes:

What is your take on the overall current state of the game? I'm looking at your development vs. the development of your neighbors and other opponents you have information on, the diplomatic situation, etc.

Mack is potentially a runaway. I am second in population and nowhere near him in land. His land competitors are the trio of Seven, Gawdzak, and Grimace.

F8 is striking, especially taken in conjunction with the demos:






It's potentially a matter of time before Mack translates that land and pop lead into a crushing tech lead, as he is wont to do.

Grimace and I exchanged maps, which gave me a good picture of the other side of the world. That land over certainly seems a hell of a lot more like a continental land mass, as opposed to this snaky bit I have. He's currently trying to bite off some land with haram, I believe, don't remember exactly who declared the war.

Seven will need lots of time to digest HAK, though he has nearly finished the meal. I've offered HAK 10g for his map, just so I can get an idea of what is left of him. Seven is heading towards Nationalism and will try to land Taj for a MoM-boosted GA, but that might be too late to catch up with mack.

Gawdzak is attempting to do the same to DZ, having taken two cities already. I've also offered a map trade and a Clam-for-Clam trade. I see that we have a mutual interest in carving up DZ and some pretty defensible borders. He will surely be worried more about Mack as I believe he has a border with him. I really have no idea what Gawdzak's land looks like though, and if he is on the same sort of snaky land that I have or has a more defined land connection with everyone else.

Haram seems to be doing alright, but he lacks guilds and engineering and is fighting someone who has at least guilds, but also probably engineering. The remaining players are in a state where they are probably going to be gobbled up (HAK, DZ) or rendered irrelevant (DZ and retep).

I am the tech and GNP leader. I'm hoping to leverage that into landing a few First-To bonuses, as discussed later. I have cities with lots of infrastructure due to not needing more than a veritable Terracotta Army to defend myself. My fast workers have more or less developed every available tile, save for three tiles down south, that can be worked. I definitely need more land though to compete, unless I try some crazy run for Sistine, right now (as I'd need Drama and Music), for a cultural win.

Here are the techs of everyone, except for HAK:




What opportunities are there for you to improve your position?

DZ:








Ideally, capturing a swath of the Viking homeland will give me more of a base to add to my land. DZ has almost no troops on his coasts. I have a galley with two knights heading towards Audiac and Knights finishing for the galleys ready in the south. I don't have enough galleys to really support a bite-and-hold in the Audiac area, but my navy is far greater in the south. If DZ looks like he will collapse, I'm ready to strike.

This island is also a decent spot, I have medieval troops with siege support here, retep does not.




I will get control of that wheat tile next turn which will add about 15 food to my empire. What a mess that earlier war was and look how it slowed me down.

Potential first-to bonuses and getting Universities before everyone else is also a plus.

What threatens your current position?

My own misplays. smoke Gawdzak could be a pain if he decided to all-out attack me, but fighting someone else with a tech-advantage is a better move for him.

Tech path for the next 25-30 turns?


Here's my tree:




I am up Alphabet and Paper on the bottom half of the tech tree. I recently lost my monopoly on banking to Gawdzak. (Mack is about to land Alphabet). I am heading at 100% towards Education, will whip in Universities, save some gold, and research Lib to complete in one turn. Mack could, because of his crazy MFG, decide to build wealth/research and race me. I can certainly compete with that if I changed my own builds to wealth/research. If he doesn't give me a race, I will finish optics and then Lib; deciding then on Astro or PP. If it's close, I will get to Lib and take PP.

If I get Astro, I will try and be first to Economics, for the GM, and then get PP-Gunpowder-Chem. I would want to get Constitution for Rep and the almost-useful Mausoleums at some point, Rep would certainly help with the amount of food I have available to run specialists.

Late game tech is interesting. I have the option of going hellbent on State Property, Bio farms, and workshops to leverage the extra AGG and PRO bonuses or making a run for Sid's Sushi. ToW nerfs Sid's to .2 food and 1 culture per resource, but lowers the resource cost by half. I currently have 21 Sushi resources and can expect to grab a few more if I have any luck taking Viking land. An extra 4-5 food per city is interesting, plus the 4g/city for the corporate HQ stacked in a shrine and future WS city is a tantalizing prospect. This option interests me almost entirely because of the novelty of this route in RB games. 100 hammers for an executive plus the gold costs, not to mention the opportunity costs of losing SP hammer and maintenance savings, pose the problem. The nerf from .5 food to .2 food, despite the reduced costs, severely hampers this option.

The SP route would have less set up costs, can be researched sooner, and would rely more on paving over quite a few towns and building more FWs to get the job done quicker. It's also:



I'll discuss the my take on the mod later, I'm not sure I'll be able to add much that hasn't already been thought of by anyone else here.
Reply

Short update: Boated Audiac and Jelling. Killed 4-move galley with a trireme. No losses, looted about 170 gold. Figured it was time to strike to get the gold and to pick up Jelling and have a chance at holding Audiac for the time being. DZ power is dropping precipitously.

Sold marble to haram for 15g/turn, not using it much right now, so I'll take the 150g.

Mack is running full EP on me and jacked up his wealth/research game to about 1500 gnp. I am at ~1150. Underestimated my ability to reach that level with my own MFG. I finish Edu next turn, we'll see who gets there first.
Reply

Sitrep South antebellum:


See Chariot here in Forgottonia...



And teleported to here as Knight fodder.



Sitrep South currently:



General Log:



Demos prior to me prioritizing wealth/research:



Grimace took a city from haram, so perhaps the top 5 are continuing to space themselves further from the pack. I think I'm pretty clearly #5 based on my lack of land, but I'll have some staying power since I'll be very difficult to touch overland.
Reply



Forum Jump: