November 13th, 2014, 17:24
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Sounds good. The bit of land north of the gold looks like a spit to me, I wonder if everyone is as hemmed in with water as this?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 14th, 2014, 14:48
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Ha, I knew there was something to see out west, not sure how to dotmap the area till we see what's north.
November 15th, 2014, 10:22
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More food !
Next is NE-SE, the northern peninsula can wait. The warrior will scout the southeast for a few turns before returning to the cap to escort the settler.
November 16th, 2014, 07:14
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Food again, and a hamlet (and workshop on the other side of the channel).
November 16th, 2014, 07:28
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You've got really lucky with the improvement spawns there. Any idea for a first city yet?
November 16th, 2014, 08:23
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Not sure, there doesn't seem to be one really strong site but rather several nice ones so I guess it will be decided by where the copper is.
November 16th, 2014, 14:23
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Are you going to leave the improvements there, or raze them?
November 16th, 2014, 14:44
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The two to the NW are forest cottage/hamlet so I'd rather try to keep them to get an extra hammer long term. The hamlet to the NE could very well be razed for early cash (with no huts it's important) unless we need to settle right next to it with our 2nd or 3rd city (for copper or horses for example).
November 16th, 2014, 17:33
(This post was last modified: November 16th, 2014, 17:37 by AdrienIer.)
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Well BW was due last turn, and we actually have 2 coppers !
The numbers are not a definite order, although 2 is probably where the first settler will head. It doesn't get any additional food but gets first ring copper and first ring forest hamlet, can share the cow, and gets immediate connection to the cap for +2c via TRs. Note that (4) is probably a good moai spot, we'll have to check to be sure but it looks like it has 14 sea tiles and only 2 workable land tiles (the hill cottage will either be used by (2) or be pillaged).
November 16th, 2014, 18:08
(This post was last modified: November 16th, 2014, 18:10 by Old Harry.)
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I haven't simmed it - but while 2 is a good city and sharing capital food is almost required of a second city my gut feel is to settle for the pig and corn SW of the capital.
against:
1st reason - sharing food makes copper-hamlet faster to set up
2nd reason - pig-corn requires Agriculture
for:
1st reason - you probably want the cap working both its resources most of the time. At least until you have some cottages up
2nd reason - you haven't met anyone else yet, so there is no reason to hook copper just yet
3rd reason - you should be expanding towards other folks first, and backline cities need to be objectively better to justify settling before contested sites
4th reason - with this terrain barbs should be easy to control and you normally have your third city settled before they start entering borders (as long as you get a fast start)
As I said this is just a gut feel. The best way to figure out which is the one to use is to sim the first 10-20 turns of each and compare the final saves (food, hammers, beakers, worker turns). I'll have a go tomorrow night if I have time... Have you got a sandbox with the current land set up?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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