(November 15th, 2014, 05:15)Commodore Wrote: I can sub if given explicit instructions.
Very specific may not be possible, but I'll fill up the build queues and station troops where they ought to go. There are a lot of workers making improvements. I can't quite bring myself to automate them just yet. I think I have just shy of 40 workers now. I may deploy a few as non-threatening sentries for OH/Fin-land. I asked Xenu if he thought he'd be dead by the time I leave town and he seemed to think not, then I saw this:
There's no question who is winning that war, but Plako is having to chew some nasty gristle as he digests that angry, angry corpse.
This turn it looks like Plako made better gains. Xenu's score dropped sharply so it had to be a key city, but Plako didn't get much out of it, so a size 1 or 2 city.
I'm glad my conquest was less painful.
T162
An hour of domestic stuff and units moving around gets me to this:
Johns had whipped on his half of the timer and I didn't want to face more longbows, so I decided to plunge in, reasoning that even if I lose a few fights that I should at least damage the surviving defenders enough that my damaged reserves can finish the job without too many extra losses. So, I fought and lost my combat 4 knight.
Things were brighter after that death. The boys rallied to avenge their fallen leader.
England down to the last man, and a promotion for the conqueror.
Gold!
A lighthouse! And a forge!!!!
We'll be up and running in no time here.
I haven't totaled up wins and losses from the wars and I doubt I will since I haven't kept track at all except for screenshots here and there, but both wars feel like they went very well without much in the way of material losses. The golden ages to get a fast (once I started building them) army of knights (and that awesome Heroic Epic/Statue of Zeus city for swarms of triple promoted knights) has been very, very effective against my opponents, and especially so against the highly unmotivated England.
I have 6 cities in resistance and will plant 4 new cities in next 2 turns. Crop yield, etc should pick up soon. Here's one bit of information I pulled out from
earlier in this thread:
City count from the doom and gloom days - T136:
OH/Fin - 29
me - 16
dtay - 28
Current city count, T162:
OH/Fin - 42 (+13)
me - 37 (+21!)
dtay - 35 (+7)
Mackoti was (is always) right.
Edit: I meant to add a link above for some context for the mack is always right statement. Quoted here instead: