December 1st, 2014, 19:33
(This post was last modified: December 1st, 2014, 19:35 by agent427.)
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Grunkle's scout backed off, I keep the warrior in its spot instead of moving aggressively towards it.
Binary science started.
At 3 & 4 pop the Capital is working unimproved tiles, what about squeezing the Granary before that last worker and letting the overflow from the whip go into it? It'd mean building the worker with 3 Pop but with unimproved tiles to work that only means a loss of max 3 foodhammer/turn?
December 2nd, 2014, 04:08
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Yeah, you're right about size 3 and 4, they're not doing much. I was originally thinking we want to stay pop 3 to work the FP cottage, but we don't put it down soon enough and whip off pop 4, which we don't do soon enough. I'd prefer to stop at size 3 and whip in a worker, or a granary if we can fit it.
December 2nd, 2014, 19:27
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Scout eaten by bear ambush just past a hill, RIP.
Whosit's scout has vanished into the fog so that frees up our warrior to do scouting of its own, next warrior & Cap growth due next turn.
Hinduism FIDL. Caledorn/Plako perhaps, with HRE's mysticism start...
December 2nd, 2014, 19:32
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(December 2nd, 2014, 19:27)agent427 Wrote: Scout eaten by bear ambush just past a hill, RIP.
December 2nd, 2014, 19:44
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Options on a granary... just did a little math on the capital, about to hit Size 3.
Needs 26 food to Hit size 4.
If we work the flood plain, food intake is 5+4+2+3 - 6 = 8 per turn, needs 4 turns to grow. Working a granary during this time would put 20 hammers in.
If we work the plains hill forest, food intake is 5+4+2 - 6 = 5 per turn, needs 6 turns to grow. Granary would accrue 48h, throwing in a chop = Granary + 18 overflow into Settler. I think the chop would only go in (1 turn to move worker onto forest, 4 to chop) at the moment the city grows, so this might waste all the potential granary food?
If we work a grassland forest, food intake is 5+4+2+1 - 6 = 6 per turn, needs 5 turns to grow. Granary would accrue 30h.
December 2nd, 2014, 21:06
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Oh, no need for a chop at the middle, 5 food/tturn rate. At 48h it can be whipped, which I believe will ensure the food is not wasted. Less overflow BUT the Worker is there chopping, immediately putting in 32H of a chop into the Settler. Mmm.
December 3rd, 2014, 06:02
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We have some food overflow from the 2->3 growth IIRC, we can definitely grow to 4 in 3 turns with the FP. However we're still a few turns out from Pottery at this stage, so we can't put hammers in the granary anyway. Hence I'm thinking a worker first makes more sense.
I should have attached my sandbox before, I'll do so when I get home tonight.
There's also the point that we need a bit more happiness to be using the Granaries properly(particularly in city 2 for example). So we want to expand south to those happy resources.
December 3rd, 2014, 06:04
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Why are you building a settler immediately after finishing a granary?
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December 3rd, 2014, 11:31
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(December 3rd, 2014, 06:02)The Black Sword Wrote: We have some food overflow from the 2->3 growth IIRC, we can definitely grow to 4 in 3 turns with the FP. However we're still a few turns out from Pottery at this stage, so we can't put hammers in the granary anyway.
oops
(December 3rd, 2014, 06:04)Krill Wrote: Why are you building a settler immediately after finishing a granary?
you're going to have to explain to me what's so bad about that
December 3rd, 2014, 16:38
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why build granary>settler when you could go settler>granary and you restart growing at the same time but hte settler comes out earlier?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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