October 27th, 2014, 22:23
(This post was last modified: October 27th, 2014, 22:46 by RefSteel.)
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(October 27th, 2014, 14:15)Krill Wrote: Back in vanilla Civ 4 there was a problem with slavery, such that when slaving with hammer multipliers it was possible to slave 1 pop away and around get 2 pops worth of hammers. It was easily abusable with OR, and it was known about a long time ago:
http://www.civfanatics.com/civ4/strategy/whip.php
This is, I believe, essentially the same bug. Which doesn't really help me much because I can't remember what the fix was.
I don't know the code details, nor anything about the reason, but base BtS has a bug similar to what Elum is describing as well. The actual hammer yield for any given whip is correct ... but if you have the right (wrong?) multipliers and just barely enough hammers in the build to permit an N-pop whip, the game will force you to whip away N+1 pop instead, resulting in lots of overflow.
[EDIT: I figured out a quick way to search for my post detailing the bug back in my PB3 thread, here: http://realmsbeyond.net/forums/showthrea...6#pid82546 ... and, as I discovered at that time, it's completely loony.]
October 28th, 2014, 11:49
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That's great, RefSteel. So it's a BTS bug that may even be more noticeable when multipliers are not multiples of 25%.
Just because it's a BTS bug that doesn't mean we can't try to fix it, of course.
I have to run.
October 29th, 2014, 05:19
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I'm not playing in the game, but as it seems that this behaviour is part of the base game, even if it is a bug, we can try to fix it but I doubt we can get it done before PB23 would start. So I suppose that's up to you players what to do in this specific instance.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
November 8th, 2014, 03:22
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Dunno if this helps, but it turns out T-Hawk posted this later on in our thread, trying to identify the cause of the bug. I don't know if that's where it actually arises, nevermind how to fix it if so, but in case T-Hawk's years-ago guess is illuminating for someone who understands the code in question better than I do, I figured I should point it out at least.
December 19th, 2014, 20:22
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I think there's a bug in one of the events--I don't know how spoiled you are for PB23 Krill (I know you said you were too spoiled for Whosit, but I don't know if you're globally spoiled or a ded-lurker for someone. Details in the spoiler:
December 19th, 2014, 20:29
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I think that event is still extant.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 19th, 2014, 23:35
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If that event still exists, it isn't appearing in my event log (more PB23 spoilers):
December 20th, 2014, 05:32
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Interesting. Will look at it tomorrow. Going to be a busy day today for me. I have an idea but if that turns out to be true I think events are going to need a lot of work.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Hello Master Krill,
Looking for the Change log for 2.0.7.4. It used to be here,...
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I don't tend to keep old change logs lying around: to be honest I've always copied the changelog into the first post of my lurker thread when I've played a game.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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