Torus world sounds good to me. Would be nice to have a slightly new map anyway.
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Too bad, I was looking forward to a non-Torusworld map. I'm alright with these settings, though.
Edit: fat fingers transformed period into a comma. (January 2nd, 2015, 12:57)wetbandit Wrote: Too bad, I was looking forward to a non-Torusworld map. I'm alright with these settings, though,Like I said, I'm not going to do Torusworld. So if there is no willingness to fix resources anywhere else, I can do the PB1 map for you all.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Objective attitude: I don't really care either way; I'd prefer to play a PB1 remake than a Torusworld map but I'm fine with either.
Subjective attitude: Fuck it, Commodore, you want just go rebalance the map for 11 (or 12 if dtay wants to pick up your slot?) that works for me. That said, I'm going to make you play a Torusworld map soon. (January 2nd, 2015, 13:43)Commodore Wrote:(January 2nd, 2015, 12:57)wetbandit Wrote: Too bad, I was looking forward to a non-Torusworld map. I'm alright with these settings, though,Like I said, I'm not going to do Torusworld. So if there is no willingness to fix resources anywhere else, I can do the PB1 map for you all. What's wrong with Torusworld?
Commodore described Torusworld as a "Pile of vomit", specifically hating the way it looks.
In reality, it is the map that gives the most balanced and varied gameplay that exists outside hand drawn maps. I hope that with AGD/SMEG mod completed we can even start playing the Archipelago versions of it (in fact that's one of hte test scenarios that needs to be played). |