A few things have happened in the past 2 turns, unfortunately I didn't take pictures of last turn so it's going to be a clumsy report.
Agent came back with another impi. My greatest fear is that his huge power comes from an incoming impi rush, but I'm not too scared. For the immediate future I have a whippable axe in Maserus in case he comes close. I positioned my warrior on that forest to show that I don't want him near my land. I hope he gets the message. In doing so I moved away from a hamlet I planned on pillaging in the west, if he wants it he can have it.
![Click to resize (Javascript)](http://i62.tinypic.com/ta51n5.jpg)
The barb axe in the west was going towards the stone city so I used the warrior as a bait to get him back towards lobambus. I'll have to whip the city next turn again, which is a pain. I'd rather be whipping it 4-3 to use the mine.
![Click to resize (Javascript)](http://i59.tinypic.com/33pa93o.jpg)
Now I had a small mindgame with CH last turn, he had warriors on both green tiles and was moving towards the hamlet in the north. So I sent my C2 shock warrior on the marble in the south to, I hope, send a message. He double moved me and there's no trace of the southern warrior, and the northern one has moved over the hamlet. I can't know if my move had anything to do with it of course, maybe he's just being a friendly neighbor.
![Click to resize (Javascript)](http://i58.tinypic.com/29bk7wi.jpg)
![Click to resize (Javascript)](http://i59.tinypic.com/6sxnkn.jpg)
In terms of strategic or micro play there's nothing to be said right now, except I need more settlers. Lobambus was supposed to be building one or two but it's stuck in military builds, and so is Maserus. Qunum is building a Library, maybe it's too soon for that but I have two more river cottages to grow into so stopping growth would be annoying right now (I probably shouldn't have built all those cottages so early, there's one too much even if I hadn't had to whip it as much as I did). Maybe Maserus will do it after it's done with its axe, even though it's far from all planned sites, or Mthathum in 4 turns after the worker. It's not like it can grow a lot bigger. Another possibility is swapping Qunum into one when it grows to size 5, use the fish the PH mine and 3 cottages, and give the cows to Mthathum. That way I can use pretty much all my improved tiles. Mthathum and Qunum can build them relatively fast.
Krill I agree that building lots of warriors early is great but in this case I was subject (and might still be subject) to an impi rush. Which means I need axes : copper would have saved me if Agent had taken Maserus and decided to continue on his killing spree towards my capital. AH is probably the best way to counter the barbs, but I'm going for a calendar beeline and MoM so it'll have to wait. I'm suck with defending against the hordes.
Edit : Research output is 44, I'm at 50% now for 22bpt and will be 100% next turn. Calendar at current breakeven is ~18t, but I hope to make it sooner than that (13t would be nice). Till then I have to finalize my choice on which city is going to build it, but only the site south of Lobambus seems to have enough forests to build it. Only it won't be founded right away so I'm going to need a lot of workers there ready to help the turn calendar is researched. Simming the next 15 turns will be useful, but my exams are approaching so I'm not going to have much time.
Agent came back with another impi. My greatest fear is that his huge power comes from an incoming impi rush, but I'm not too scared. For the immediate future I have a whippable axe in Maserus in case he comes close. I positioned my warrior on that forest to show that I don't want him near my land. I hope he gets the message. In doing so I moved away from a hamlet I planned on pillaging in the west, if he wants it he can have it.
![Click to resize (Javascript)](http://i62.tinypic.com/ta51n5.jpg)
The barb axe in the west was going towards the stone city so I used the warrior as a bait to get him back towards lobambus. I'll have to whip the city next turn again, which is a pain. I'd rather be whipping it 4-3 to use the mine.
![Click to resize (Javascript)](http://i59.tinypic.com/33pa93o.jpg)
Now I had a small mindgame with CH last turn, he had warriors on both green tiles and was moving towards the hamlet in the north. So I sent my C2 shock warrior on the marble in the south to, I hope, send a message. He double moved me and there's no trace of the southern warrior, and the northern one has moved over the hamlet. I can't know if my move had anything to do with it of course, maybe he's just being a friendly neighbor.
![Click to resize (Javascript)](http://i58.tinypic.com/29bk7wi.jpg)
![Click to resize (Javascript)](http://i59.tinypic.com/6sxnkn.jpg)
In terms of strategic or micro play there's nothing to be said right now, except I need more settlers. Lobambus was supposed to be building one or two but it's stuck in military builds, and so is Maserus. Qunum is building a Library, maybe it's too soon for that but I have two more river cottages to grow into so stopping growth would be annoying right now (I probably shouldn't have built all those cottages so early, there's one too much even if I hadn't had to whip it as much as I did). Maybe Maserus will do it after it's done with its axe, even though it's far from all planned sites, or Mthathum in 4 turns after the worker. It's not like it can grow a lot bigger. Another possibility is swapping Qunum into one when it grows to size 5, use the fish the PH mine and 3 cottages, and give the cows to Mthathum. That way I can use pretty much all my improved tiles. Mthathum and Qunum can build them relatively fast.
Krill I agree that building lots of warriors early is great but in this case I was subject (and might still be subject) to an impi rush. Which means I need axes : copper would have saved me if Agent had taken Maserus and decided to continue on his killing spree towards my capital. AH is probably the best way to counter the barbs, but I'm going for a calendar beeline and MoM so it'll have to wait. I'm suck with defending against the hordes.
Edit : Research output is 44, I'm at 50% now for 22bpt and will be 100% next turn. Calendar at current breakeven is ~18t, but I hope to make it sooner than that (13t would be nice). Till then I have to finalize my choice on which city is going to build it, but only the site south of Lobambus seems to have enough forests to build it. Only it won't be founded right away so I'm going to need a lot of workers there ready to help the turn calendar is researched. Simming the next 15 turns will be useful, but my exams are approaching so I'm not going to have much time.