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TheHumanHydra Loses His Head(s) [Spoilers]

THH let me start apologising for been gone for so long but there was some personal stuff taking most of my time.

Now, I have been following the plan your let in thread. To be honest I wasn't all sold about going settler after the warrior.
I think that going worker-settler while researching BW-Hunting-fishing would have net a better result. You would settle your second city a turn later than going settler first but have more worker turns invested in improvements. There were some trade offs but in the end I went with the already decided plan.

I do think that researching fishing after hunting and before than pottery is better. You gain the double pre-requisite bonus for pottery and you could get started in a work boat earlier. Hopefully you come back tomorrow to make the decision.


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I've not run any numbers, but imo the seafood would be better than deer, so I'd suggest skipping Hunting and going for BW and Fishing followed by Pottery.
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I'm back now, so can resume turn-playing. Thanks for covering for me, Ichabod and retep! I will ponder your suggestions, retep and ipecac, this evening!
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(January 31st, 2015, 19:51)retep Wrote: THH let me start apologising for been gone for so long but there was some personal stuff taking most of my time.

Now, I have been following the plan your let in thread. To be honest I wasn't all sold about going settler after the warrior.
I think that going worker-settler while researching BW-Hunting-fishing would have net a better result. You would settle your second city a turn later than going settler first but have more worker turns invested in improvements. There were some trade offs but in the end I went with the already decided plan.

First off, no problem whatsoever. I myself didn't post for several days because I had other stuff going on (I was actually worried I'd lose you guys).

Second, if that's so, then I wish I had realized that and done that. I must admit that in a show of laziness/other stuff going on I didn't even sim getting a second worker; I didn't think there was any way that could possibly get a settler in a comparable time-frame, while there didn't seem to be enough to do to warrant a second worker already. I may sim this tomorrow to see what you meant as a learning experience.

(January 31st, 2015, 19:51)retep Wrote: I do think that researching fishing after hunting and before than pottery is better. You gain the double pre-requisite bonus for pottery and you could get started in a work boat earlier. Hopefully you come back tomorrow to make the decision.

This makes sense and is what I did, as fortuitously this turn was the turn to make the decision. For some reason I had it in my head I'd want to build a granary right away in the second city, but of course I'll want to start on the work boat first.

Ipecac, unfortunately there is not now time to research Bronze Working before Fishing (and hasn't been for some turns, due to my several days of non-posting before Friday). I didn't think Bronze Working would be that valuable, as there were a number of other techs I wanted to be able to improve resource tiles, copper is not necessary for defence, there are scant forests, and chopping is not that efficient on this speed. However, perhaps whipping the first settler would have been faster/more efficient; maybe that's what retep meant by his critique above. In that case, mea culpa.

All said, though, I think this opening is still 'fine'. Am I wrong?
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Some more of our surroundings have been revealed, and my proposed second city-site looks even more enticing than before:




(There's a pig up at the top for which the bubble doesn't show up.)
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What should our next tech be? (Fishing finished this turn.) There was a lot of support for Bronze Working above. However, Pottery is now open to us as well. I think I might lean toward the former personally.
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I selected Bronze Working. The worker can finish the deer then build a mine in the meantime.

To be honest, I'm not sure how we could have fitted in BW much earlier. We needed AH for the sheep, The Wheel gets the second city a turn earlier, we need Fishing for the second city, and it feels inefficient not to improve the six-foodhammer deer tile off a three-turn tech. Maybe, as I said above, some plan involving skipping The Wheel and Hunting and whipping the settler, but I'm not sure of that, and I didn't have time to sim anything like that in the week the game started, so I went with a 'conventional' opening. If I weren't lazy I'd sim it and compare, but I'm lazy, so we'll see.
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Turn 20! Time for screenshots.




Turn 21 actually seems to be a pretty competitive date for a second city to me, especially without Imp. Maybe one of you guys can tell me from the demographics whether anyone's beaten us to it (Edit: no, I don't think anyone has, unless they play after me and settle this turn):




I set the capital to build a work boat. It could build a four-turn worker, but there honestly aren't that many good tiles to improve right now, and I thought the work boat for the second city would yield a greater return sooner. Plus, this way the city can grow a bit (to size four), allowing a double-whip once Bronze Working comes in and for the city to be able to use the tiles our current worker can improve. I didn't sim this, just calculated it in my head, so I may be wrong, but, as seems to be becoming a theme in this game, I think I'm okay with that, and that it'll be 'good enough' regardless. (Last game was my 'high-strung' game, and that didn't really work out, so this can be my 'chill' game.)

Macro question: should we settle all the cities we can on the starting island first (fastest settlement) or move to the mainland at a certain point and 'backfill' later (may secure more land in the long-run)?
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Found you! I didn't realise this game had started...

I like your leader and civ combo. On the island vs mainland question where do you see the strongest city sites and how soon can you have sailing without hurting yourself?
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(February 4th, 2015, 12:51)TheHumanHydra Wrote: Macro question: should we settle all the cities we can on the starting island first (fastest settlement) or move to the mainland at a certain point and 'backfill' later (may secure more land in the long-run)?
You should also get inter-continental TRs from settling the mainland. My suggestion would be to time the galley completion when a Settler and a Chariot are ready to move over.
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