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[PB25 Spoiler] General Flauros leads the Creole Calabim

Here's an idea: http://en.wikipedia.org/wiki/List_of_memes
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It's been done.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 8th, 2015, 16:43)GermanJoey Wrote:
(March 8th, 2015, 13:58)Tsargon Wrote:
(March 8th, 2015, 05:48)GermanJoey Wrote: I'm getting brutally trolled......

You know very well that I'm not trolling Mr. Joey

You know very well that I consider your honest opinions the same thing as trolling!!!!!!!!!!!!!! rant

cry
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Alright, lurker micro quiz, especially for Tsargon and LogicalTautology. Earlier, I posted a simple micro for a leaderless trait that was essentially Worker at T0, Improve Pigs -> Improve Corn -> Mine Hill, Settler at size 3. However, we're Imp now. While there's a few little tricks here and there we can do to squeeze out a couple extra hammers, and a couple options on what we build when, what's the main thing that'll be different with the worker?
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(March 9th, 2015, 15:05)GermanJoey Wrote: Alright, lurker micro quiz, especially for Tsargon and LogicalTautology. Earlier, I posted a simple micro for a leaderless trait that was essentially Worker at T0, Improve Pigs -> Improve Corn -> Mine Hill, Settler at size 3. However, we're Imp now. While there's a few little tricks here and there we can do to squeeze out a couple extra hammers, and a couple options on what we build when, what's the main thing that'll be different with the worker?

The bonus to settler construction means you want to whip out the settler in order to harvest tremendous overflow? But I don't know what impact increased Settler construction has on worker order. . .

Edit: The settler bonus would also apply to chops, meaning that you're going to want to chop out the settler instead of slow-building it while your worker improves food tiles.
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(March 9th, 2015, 15:05)GermanJoey Wrote: Alright, lurker micro quiz, especially for Tsargon and LogicalTautology. Earlier, I posted a simple micro for a leaderless trait that was essentially Worker at T0, Improve Pigs -> Improve Corn -> Mine Hill, Settler at size 3. However, we're Imp now. While there's a few little tricks here and there we can do to squeeze out a couple extra hammers, and a couple options on what we build when, what's the main thing that'll be different with the worker?

Did your micro plan have tech path in it as well? I quickly skimmed the thread and didn't see it, sorry. In particular, I'm wondering how quickly you get BW.
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BW comes in T25 or T26 iirc, although what I have in mind here has nothing to do with whipping. think about the worker and the city's production!
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I honestly don't know! (Keep in mind, I've never played a game to completion at a level higher than Noble). My only thought would be, that since the only relevant part to Imp is +60% production to Settlers (and I'm pretty sure only the hammers portion gets modified by that), but I don't see a clear way to get more hammers into the city - since the math doesn't support adding a second mine before both food resources.
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Oh... it doesn't? What makes you say that? mischief
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This it totally unfair, this puzzle discriminates against people who can't do math.
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