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Setup Thread - SMEG mod test game

I'm looking to set up a test game for SMEG mod. Ideally it will be setup as a PB game to enable rapid turn progression, however it can be run as a PBEM depending on number of players.

There are still some things that are not as yet coded but are easily house ruled:
  • Exclusivity of Harbour, Quay and Shipyard city improvements. - Don't build more than one of these in a city.
  • Limit of one (1) copy of each national wonder for all civs except IND. - Don't build more than one of these unless you are IND
  • Replacement of SPI leader trait - Don't pick a SPI leader

Civs: remove both starting techs, and add the trait that provides the production bonus to the UB. Civs therefore give 1 trait, a UU and a UB.
Leaders: Give 2 traits.

So below is how the traits would be allocated to the civs:

EXP - Market, Grocer, Aqueduct, Customs House. Rome, Persia, Ottomans, Khmer.

IMP - Harbour. Carthage, Spain, NA

CRE - Lib@50%, Theatre, Observatory. Arabia, Byzantines, France, Japan

PRO - Granary, Walls, Shipyard. Inca, Celts, Portugal

AGG - Barracks, Stables, Drydock. America, Zulu, Mongolia

CHM - Colosseum, Quay. Maya, Babylon, Greece.

FIN - Bank, Breakwater. England, Netherlands, India

PHI - University. Korea, Russia, Ethiopia, Egypt

ORG - Lighthouse, Courthouse, Factory. Vikings, HRE, Aztecs, Sumeria

IND - Forge. Mali, Germany [China]

This game needs to be setup as a snake pick with no more than 12 players, but can be run with as few as 4. The following rules need to be in place (this is a test game, so certain random effects need to be minimised:

In addition, there are a few more settings:
  • Sign ups will be limited to 12 maximum, 4 minimum, with sign ups closed 48 hours after the Fourth team signs up.
  • SMEG mod 1.0.1.3.
  • Events off
  • Snakepick with restricted Leader and Civ. - more on this at the bottom.
  • See starts before picking.
  • Vassals off (standard).
  • No Tech Trading (standard).
  • Turn timer kept at 24 real world hours (48 hours for first turn, standard RB game set up).
  • Monarch difficulty.
  • Normal speed.
  • AI diplomacy.
  • Huts OFF
  • Espionage ON
  • Barbs ON
  • Choose Religion OFF
  • City Trades OFF
  • Map: Torus world,
  • Map size: If 4-5 players: small, if 6-8: standard, if 9-10: large, if 11-12: huge.
  • Balanced Resources
  • Water Style: Inland Oceans (44% water)
  • Scattered Improvements: 1 tile improvement per 20 tiles
  • Starting Units Stacked: Map makers discretion
  • Width: 68 tiles
  • Height: 36 tiles
  • Mountain ranges: 6%,
  • Improvements at Capital: Not within capitals 3rd ring

On leaders and civs: As civs are supposed to be allocated traits as demonstrated above, to stop the stacking of traits (ie picking a PHI leader with a PHI civ) each civ has been given access to every leader EXCEPT to leaders which share a trait with that civ.

ie England has FIN trait, so you can pick CRE/EXP Suryaverman with England, but you can't pick FIN/PHI Lizzie.


The current signup list is as follows. If I have missed anyone off I apologize, please just post in this thread and I can add you to the list.

  1. Krill
  2. Plako
  3. Cheater Hater
  4. Pindicator
  5. Thoth
  6. GermanJoey + Donovan Zoi
  7. BRickAstley + Qgqqqqq

Final picks:

Quote:BRickAstley + Qgqqqqq - Tokugawa of Maya
Krill - Elizabeth of Inca
Cheater Hater - Peter of Mali
Pindicator - Joao of Ethiopia
Thoth - Pacal of Portugal
GermanJoey + Donovan Zoi - Sitting Bull of Germany
Plako - Willem of HRE

Edit: and before I forget, smurfs are bad, mkay? So don't bring that voodoo here please. But all players are welcome provided you agree to abide by the general RB don't fuck with double moves mindset.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Signing up.
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Get me in here as well--hopefully I can handle three games at once (or I finally get out of the stranglehold known as PB18 in the near-future).
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Added.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'd sign up, but only with a teammate, if anyone is interested...
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I'll team up with Joey, if he'll have me. smile I am a bit short on time for the next month, but not enough to keep me from trying this out.
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Shoot him a PM to find out.

I'm currently testing a version of the mod that has the traits on civs enabled and hopefully will post that tonight, so the mod version would be 1.0.0.11.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Also considering, might need a teammate. And if no one expects me to be good or make consistent reports scared
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I'm certainly willing to have a teammate, so I don't have to spend quite as much time as I would playing myself. We'll see how many people are interested--there were a lot of people in the crazy thread, but that's not truly indicative of the interest there would be in a normal game most likely.
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Put me in coach!
Suffer Game Sicko
Dodo Tier Player
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