I'm looking to set up a test game for SMEG mod. Ideally it will be setup as a PB game to enable rapid turn progression, however it can be run as a PBEM depending on number of players.
There are still some things that are not as yet coded but are easily house ruled:
This game needs to be setup as a snake pick with no more than 12 players, but can be run with as few as 4. The following rules need to be in place (this is a test game, so certain random effects need to be minimised:
In addition, there are a few more settings:
On leaders and civs: As civs are supposed to be allocated traits as demonstrated above, to stop the stacking of traits (ie picking a PHI leader with a PHI civ) each civ has been given access to every leader EXCEPT to leaders which share a trait with that civ.
ie England has FIN trait, so you can pick CRE/EXP Suryaverman with England, but you can't pick FIN/PHI Lizzie.
The current signup list is as follows. If I have missed anyone off I apologize, please just post in this thread and I can add you to the list.
Final picks:
Edit: and before I forget, smurfs are bad, mkay? So don't bring that voodoo here please. But all players are welcome provided you agree to abide by the general RB don't fuck with double moves mindset.
There are still some things that are not as yet coded but are easily house ruled:
- Exclusivity of Harbour, Quay and Shipyard city improvements. - Don't build more than one of these in a city.
- Limit of one (1) copy of each national wonder for all civs except IND. - Don't build more than one of these unless you are IND
- Replacement of SPI leader trait - Don't pick a SPI leader
This game needs to be setup as a snake pick with no more than 12 players, but can be run with as few as 4. The following rules need to be in place (this is a test game, so certain random effects need to be minimised:
In addition, there are a few more settings:
- Sign ups will be limited to 12 maximum, 4 minimum, with sign ups closed 48 hours after the Fourth team signs up.
- SMEG mod 1.0.1.3.
- Events off
- Snakepick with restricted Leader and Civ. - more on this at the bottom.
- See starts before picking.
- Vassals off (standard).
- No Tech Trading (standard).
- Turn timer kept at 24 real world hours (48 hours for first turn, standard RB game set up).
- Monarch difficulty.
- Normal speed.
- AI diplomacy.
- Huts OFF
- Espionage ON
- Barbs ON
- Choose Religion OFF
- City Trades OFF
- Map: Torus world,
- Map size: If 4-5 players: small, if 6-8: standard, if 9-10: large, if 11-12: huge.
- Balanced Resources
- Water Style: Inland Oceans (44% water)
- Scattered Improvements: 1 tile improvement per 20 tiles
- Starting Units Stacked: Map makers discretion
- Width: 68 tiles
- Height: 36 tiles
- Mountain ranges: 6%,
- Improvements at Capital: Not within capitals 3rd ring
On leaders and civs: As civs are supposed to be allocated traits as demonstrated above, to stop the stacking of traits (ie picking a PHI leader with a PHI civ) each civ has been given access to every leader EXCEPT to leaders which share a trait with that civ.
ie England has FIN trait, so you can pick CRE/EXP Suryaverman with England, but you can't pick FIN/PHI Lizzie.
The current signup list is as follows. If I have missed anyone off I apologize, please just post in this thread and I can add you to the list.
- Krill
- Plako
- Cheater Hater
- Pindicator
- Thoth
- GermanJoey + Donovan Zoi
- BRickAstley + Qgqqqqq
Final picks:
Quote:BRickAstley + Qgqqqqq - Tokugawa of Maya
Krill - Elizabeth of Inca
Cheater Hater - Peter of Mali
Pindicator - Joao of Ethiopia
Thoth - Pacal of Portugal
GermanJoey + Donovan Zoi - Sitting Bull of Germany
Plako - Willem of HRE
Edit: and before I forget, smurfs are bad, mkay? So don't bring that voodoo here please. But all players are welcome provided you agree to abide by the general RB don't fuck with double moves mindset.