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PBEM 11's map didn't get much play...
March 24th, 2015, 12:29
(This post was last modified: March 24th, 2015, 12:30 by Krill.)
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Was that the toroidal, 7 player PBEM that had 4 days per turn pace, was mirrored with a weird offset to fit all seven players in?
Nah, pass. Looks like we haven't played many 7 player games. But we ain't reusing PB15.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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(March 24th, 2015, 12:20)Krill Wrote: There aren't that many experienced map makers though. In fact, I think I'm the only person on this forum that will make a map using Torusworld other than Seven.
Has anyone asked Seven to do it?
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How do you make a map? What are the steps?
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(March 25th, 2015, 09:05)flugauto Wrote: How do you make a map? What are the steps? Custom game->settings chosen->open world builder->save.
The rest is fiddly bits between those last two steps.
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(March 25th, 2015, 08:54)spacetyrantxenu Wrote: (March 24th, 2015, 12:20)Krill Wrote: There aren't that many experienced map makers though. In fact, I think I'm the only person on this forum that will make a map using Torusworld other than Seven.
Has anyone asked Seven to do it?
After PB24 I refuse to ask Seven to give up more time when players are going to shit on it. Not until we play a game on the PB24 map.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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(March 25th, 2015, 09:09)Commodore Wrote: (March 25th, 2015, 09:05)flugauto Wrote: How do you make a map? What are the steps? Custom game->settings chosen->open world builder->save.
The rest is fiddly bits between those last two steps.
What are the fiddly bits between? What is expected of the map?
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(March 25th, 2015, 09:05)flugauto Wrote: How do you make a map? What are the steps?
All the settings to generate the torusworld map are in the sign up thread. The rest is the judgement of how and where resources need placing, why to edit and place mountain ranges, creation of islands and areas of contention. Stuff like that. The PB23 map is a good example of these IMO, but far from perfect. There were a few errors in teh creation of that map.
And add more food: lusher maps create many more options. Sparse maps are little more than scripts with a predefined ending unless some players are thick as two planks of wood (or trolls).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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(March 25th, 2015, 09:13)Krill Wrote: (March 25th, 2015, 09:05)flugauto Wrote: How do you make a map? What are the steps?
All the settings to generate the torusworld map are in the sign up thread. The rest is the judgement of how and where resources need placing, why to edit and place mountain ranges, creation of islands and areas of contention. Stuff like that. The PB23 map is a good example of these IMO, but far from perfect. There were a few errors in teh creation of that map.
And add more food: lusher maps create many more options. Sparse maps are little more than scripts with a predefined ending unless some players are thick as two planks of wood (or trolls). Cheater Hater is here, right?
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He's improving reasonably well. His grasp of the meta game isn't amazing but being frank most players have crap understanding of what they need to do to win.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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