Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[NO PLAYERS] Lurking Civilization 4.5: Realms Beyond the Swordsmen

Well, your one game was far far more of an endurance test than most, wouldn't worry about it.

I'm kind of just watching to see this. This "mod" is almost as different as a new civilization, call it:
Civilization 4.5: Realms Beyond the Swordsmen
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 25th, 2015, 14:20)flugauto Wrote: Starting positions and WB save.
https://www.dropbox.com/sh/vc2y9zv56f4vd...5byda?dl=0
By the way, see this, but won't be able to check until this evening.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 25th, 2015, 16:37)Commodore Wrote:
(March 25th, 2015, 14:20)flugauto Wrote: Starting positions and WB save.
https://www.dropbox.com/sh/vc2y9zv56f4vd...5byda?dl=0
By the way, see this, but won't be able to check until this evening.
Okay, first run, ow:
   
Total map unfairness (standard deviation in weighted land quality): 2475
Player 0
Zara_yaqob of Khmer
155 land tiles.
(103 grass, 44 plains, 5 deserts, 3 tundra, 0 snow. 37 forests, 7 jungles, 1 flood plains, 0 oasis. 47 hills.)
4586.7 total land quality.
29.59 average land quality.
301.0 total food potential.
1.94 food per non-ocean tile.
222.0 total hammer potential.
1.43 hammers per non-ocean tile.
136.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

10 strategic resources (2 uranium, 1 oil, 3 copper, 1 horse, 1 coal, 1 stone, 1 aluminum).
1 happy resources (1 sugar).
16 food resources (5 cow, 1 sugar, 4 corn, 2 rice, 1 sheep, 2 pig, 1 wheat).
16 health resources (5 cow, 1 sugar, 4 corn, 2 rice, 1 sheep, 2 pig, 1 wheat).

Player 1
Peter of Spain
177 land tiles.
(123 grass, 44 plains, 5 deserts, 5 tundra, 0 snow. 38 forests, 4 jungles, 0 flood plains, 1 oasis. 47 hills.)
5482.5 total land quality.
30.97 average land quality.
325.0 total food potential.
1.84 food per non-ocean tile.
212.0 total hammer potential.
1.20 hammers per non-ocean tile.
228.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (2 horse, 1 uranium, 1 copper, 2 coal, 2 oil, 1 aluminum, 1 ivory, 1 iron).
4 happy resources (1 fur, 2 spices, 1 ivory).
12 food resources (4 sheep, 4 rice, 2 cow, 1 pig, 1 corn).
14 health resources (4 sheep, 4 rice, 2 cow, 1 pig, 1 corn, 2 spices).

Player 2
Frederick of China
122 land tiles.
(89 grass, 32 plains, 1 deserts, 0 tundra, 0 snow. 33 forests, 6 jungles, 0 flood plains, 1 oasis. 25 hills.)
4043.1 total land quality.
33.14 average land quality.
243.0 total food potential.
1.99 food per non-ocean tile.
134.0 total hammer potential.
1.10 hammers per non-ocean tile.
173.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

9 strategic resources (2 iron, 1 coal, 1 aluminum, 1 copper, 1 oil, 1 stone, 1 marble, 1 horse).
1 happy resources (1 incense).
8 food resources (2 corn, 1 rice, 4 sheep, 1 pig).
8 health resources (2 corn, 1 rice, 4 sheep, 1 pig).

Player 3
Joao of France
118 land tiles.
(64 grass, 48 plains, 4 deserts, 2 tundra, 0 snow. 26 forests, 9 jungles, 2 flood plains, 0 oasis. 41 hills.)
4029.9 total land quality.
34.15 average land quality.
202.0 total food potential.
1.71 food per non-ocean tile.
196.0 total hammer potential.
1.66 hammers per non-ocean tile.
135.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

9 strategic resources (2 horse, 1 coal, 2 oil, 1 copper, 2 aluminum, 1 uranium).
6 happy resources (1 silver, 1 gold, 1 gems, 1 incense, 1 wine, 1 fur).
8 food resources (1 pig, 3 wheat, 2 rice, 2 cow).
9 health resources (1 pig, 3 wheat, 2 rice, 2 cow, 1 wine).

Player 4
Ramesses of Greece
250 land tiles.
(155 grass, 81 plains, 3 deserts, 11 tundra, 0 snow. 74 forests, 7 jungles, 0 flood plains, 0 oasis. 76 hills.)
6108.0 total land quality.
24.43 average land quality.
477.0 total food potential.
1.91 food per non-ocean tile.
343.0 total hammer potential.
1.37 hammers per non-ocean tile.
238.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

14 strategic resources (5 iron, 2 aluminum, 1 uranium, 1 oil, 1 horse, 1 copper, 2 coal, 1 stone).
9 happy resources (2 sugar, 3 silk, 1 wine, 1 dye, 1 fur, 1 incense).
21 food resources (6 pig, 2 sugar, 2 cow, 3 sheep, 3 corn, 1 banana, 1 deer, 3 wheat).
22 health resources (6 pig, 2 sugar, 2 cow, 3 sheep, 3 corn, 1 banana, 1 wine, 1 deer, 3 wheat).

Player 5
Montezuma of Persia
225 land tiles.
(158 grass, 62 plains, 1 deserts, 4 tundra, 0 snow. 65 forests, 11 jungles, 0 flood plains, 0 oasis. 45 hills.)
6613.0 total land quality.
29.39 average land quality.
471.0 total food potential.
2.09 food per non-ocean tile.
225.0 total hammer potential.
1.00 hammers per non-ocean tile.
292.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (2 oil, 3 iron, 1 ivory, 1 copper, 1 marble, 2 aluminum, 1 horse).
8 happy resources (1 spices, 1 gold, 1 dye, 2 silver, 1 ivory, 2 sugar).
20 food resources (7 sheep, 1 wheat, 4 corn, 4 rice, 1 cow, 2 sugar, 1 pig).
21 health resources (1 spices, 7 sheep, 1 wheat, 4 corn, 4 rice, 1 cow, 2 sugar, 1 pig).

Player 6
Suleiman of Aztec
130 land tiles.
(82 grass, 43 plains, 1 deserts, 4 tundra, 0 snow. 41 forests, 1 jungles, 0 flood plains, 0 oasis. 32 hills.)
4709.2 total land quality.
36.22 average land quality.
272.0 total food potential.
2.09 food per non-ocean tile.
159.0 total hammer potential.
1.22 hammers per non-ocean tile.
147.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

7 strategic resources (1 aluminum, 1 copper, 2 ivory, 1 uranium, 1 iron, 1 horse).
6 happy resources (1 dye, 1 fur, 1 silk, 1 wine, 2 ivory).
14 food resources (5 sheep, 1 cow, 4 pig, 3 rice, 1 corn).
15 health resources (5 sheep, 1 cow, 4 pig, 3 rice, 1 wine, 1 corn).
So, upshot; Greece and Persia have way too much land, while France, China, Aztecs are super-screwed. Honestly, I might just reroll this; can someone link the Novtool for Flug? You can of course keep it, just need more work.

For starters...linking that weird huge island to China and France would open up more land for them, and Aztecs linked to that peak-isolated blob would help. That alone would get it below 1000 unfairness, IMO. Starts are close enough, IMO, to just post...to be perfectly honest I have zero idea what is "good" in Civ 4.5, seem all pretty okay. Don't even need plains hills, because of the Recycling Tanks baseline in the bases. Open up access to the lands of Greece and Persia a bit more, and I think you could probably ship it after ensuring everyone has nearby copper/horse/iron and oil/uranium/etc are on the map. Happy resources can get balanced, but I'm confused as to what each are...they might be "mana nodes" for all I know.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 25th, 2015, 20:36)Commodore Wrote: can someone link the Novtool for Flug?

http://realmsbeyond.net/forums/showthread.php?tid=4199

Current version: http://dl.dropbox.com/u/15215428/MapEdit..._v1.09.zip

Previous version:

http://dl.dropbox.com/u/15215428/MapEdit..._v1.08.zip

Although...I think you've seen this tool now that I've been back through the thread a bit. lol

(December 11th, 2013, 16:33)flugauto Wrote:
(December 11th, 2013, 16:25)novice Wrote: The source code is now available here:

https://github.com/novice-rb/civ-tools

If somebody wants to contribute by adding functionality or creating a proper UI that would be very welcome.

Thank you! bow

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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https://www.dropbox.com/s/qktodtzj6l5hrw...BSave?dl=0

Total map unfairness (standard deviation in weighted land quality): 688
Player 0
Zara_yaqob of Khmer
194 land tiles.
(140 grass, 45 plains, 5 deserts, 4 tundra, 0 snow. 44 forests, 4 jungles, 1 flood plains, 1 oasis. 59 hills.)
5067.5 total land quality.
26.12 average land quality.
395.0 total food potential.
2.04 food per non-ocean tile.
262.0 total hammer potential.
1.35 hammers per non-ocean tile.
181.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (1 oil, 2 copper, 1 coal, 1 stone, 1 horse, 3 aluminum, 1 iron, 1 ivory).
8 happy resources (3 sugar, 1 wine, 3 spices, 1 ivory).
23 food resources (5 cow, 3 sugar, 4 corn, 3 rice, 2 sheep, 5 pig, 1 wheat).
27 health resources (5 cow, 3 sugar, 1 wine, 4 corn, 3 rice, 3 spices, 2 sheep, 5 pig, 1 wheat).

Player 1
Peter of Spain
196 land tiles.
(138 grass, 49 plains, 4 deserts, 5 tundra, 0 snow. 39 forests, 3 jungles, 0 flood plains, 1 oasis. 48 hills.)
5547.3 total land quality.
28.30 average land quality.
385.0 total food potential.
1.96 food per non-ocean tile.
221.0 total hammer potential.
1.13 hammers per non-ocean tile.
236.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

10 strategic resources (1 uranium, 1 copper, 2 coal, 2 oil, 1 aluminum, 1 horse, 1 ivory, 1 iron).
7 happy resources (1 fur, 3 spices, 1 incense, 1 ivory, 1 wine).
16 food resources (4 rice, 3 cow, 2 pig, 1 corn, 6 sheep).
20 health resources (4 rice, 3 cow, 2 pig, 1 corn, 6 sheep, 3 spices, 1 wine).

Player 2
Frederick of China
187 land tiles.
(128 grass, 53 plains, 5 deserts, 1 tundra, 0 snow. 48 forests, 8 jungles, 1 flood plains, 1 oasis. 34 hills.)
5046.7 total land quality.
26.99 average land quality.
378.0 total food potential.
2.02 food per non-ocean tile.
188.0 total hammer potential.
1.01 hammers per non-ocean tile.
271.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

12 strategic resources (2 iron, 2 stone, 2 coal, 1 aluminum, 1 copper, 1 oil, 1 marble, 1 horse, 1 uranium).
5 happy resources (1 dye, 1 incense, 1 silk, 1 gems, 1 gold).
13 food resources (3 pig, 3 corn, 2 rice, 5 sheep).
13 health resources (3 pig, 3 corn, 2 rice, 5 sheep).

Player 3
Joao of France
197 land tiles.
(119 grass, 66 plains, 10 deserts, 2 tundra, 0 snow. 39 forests, 15 jungles, 2 flood plains, 0 oasis. 55 hills.)
4970.7 total land quality.
25.23 average land quality.
352.0 total food potential.
1.79 food per non-ocean tile.
270.0 total hammer potential.
1.37 hammers per non-ocean tile.
253.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

13 strategic resources (2 horse, 1 coal, 3 oil, 2 copper, 2 aluminum, 2 uranium, 1 iron).
8 happy resources (1 silver, 2 gold, 1 gems, 1 silk, 1 incense, 1 wine, 1 fur).
15 food resources (3 pig, 3 wheat, 2 rice, 3 cow, 1 corn, 3 sheep).
16 health resources (3 pig, 3 wheat, 2 rice, 3 cow, 1 corn, 3 sheep, 1 wine).

Player 4
Ramesses of Greece
202 land tiles.
(112 grass, 75 plains, 4 deserts, 11 tundra, 0 snow. 58 forests, 3 jungles, 0 flood plains, 0 oasis. 64 hills.)
5234.9 total land quality.
25.92 average land quality.
372.0 total food potential.
1.84 food per non-ocean tile.
292.0 total hammer potential.
1.45 hammers per non-ocean tile.
188.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

12 strategic resources (1 uranium, 1 oil, 4 iron, 1 horse, 1 copper, 1 aluminum, 2 coal, 1 stone).
7 happy resources (3 silk, 1 wine, 1 sugar, 1 dye, 1 fur).
18 food resources (2 sheep, 3 corn, 2 banana, 1 pig, 5 deer, 1 cow, 1 sugar, 3 wheat).
19 health resources (2 sheep, 3 corn, 2 banana, 1 pig, 1 wine, 5 deer, 1 cow, 1 sugar, 3 wheat).

Player 5
Montezuma of Persia
199 land tiles.
(136 grass, 59 plains, 0 deserts, 4 tundra, 0 snow. 54 forests, 9 jungles, 0 flood plains, 0 oasis. 39 hills.)
5694.1 total land quality.
28.61 average land quality.
415.0 total food potential.
2.09 food per non-ocean tile.
206.0 total hammer potential.
1.04 hammers per non-ocean tile.
248.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (2 oil, 3 iron, 1 ivory, 1 copper, 1 marble, 2 horse, 1 aluminum).
7 happy resources (1 spices, 1 gold, 1 dye, 1 silver, 1 ivory, 2 sugar).
17 food resources (6 sheep, 1 wheat, 3 corn, 3 rice, 1 cow, 2 sugar, 1 pig).
18 health resources (1 spices, 6 sheep, 1 wheat, 3 corn, 3 rice, 1 cow, 2 sugar, 1 pig).

Player 6
Suleiman of Aztec
195 land tiles.
(130 grass, 56 plains, 5 deserts, 4 tundra, 0 snow. 60 forests, 9 jungles, 0 flood plains, 0 oasis. 46 hills.)
5464.0 total land quality.
28.02 average land quality.
392.0 total food potential.
2.01 food per non-ocean tile.
223.0 total hammer potential.
1.14 hammers per non-ocean tile.
255.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.

11 strategic resources (2 aluminum, 1 oil, 2 uranium, 1 copper, 2 horse, 2 ivory, 1 iron).
10 happy resources (1 silver, 2 sugar, 2 dye, 1 fur, 1 silk, 1 wine, 2 ivory).
19 food resources (3 rice, 2 sugar, 2 corn, 6 sheep, 2 cow, 4 pig).
20 health resources (3 rice, 2 sugar, 2 corn, 6 sheep, 2 cow, 4 pig, 1 wine).
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That'll play.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(March 25th, 2015, 22:57)Commodore Wrote: That'll play.

Goody good. What to do now? Do I post the screenshots in the players' threads now? scared How to assign a start to a player? Do I go RNG?

[EDIT]
https://www.dropbox.com/s/yg04eiy0p7bs1l...BSave?dl=0
Minor update. I have removed archers, Archery tech, have set all the players to Monarch difficulty.

[EDIT]
https://www.dropbox.com/s/2bln6u5k7vez9c...BSave?dl=0
Minor update. 5x5 starts unfoged.
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(March 26th, 2015, 06:00)flugauto Wrote:
(March 25th, 2015, 22:57)Commodore Wrote: That'll play.

Goody good. What to do now? Do I post the screenshots in the players' threads now? scared How to assign a start to a player? Do I go RNG?
Yeah, do it in whatever order you like.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

I completely lost track of time yesterday digging the map. It was very exciting. Thank you for your guidance, Commodore sempai. bow
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(March 26th, 2015, 07:06)flugauto Wrote: I completely lost track of time yesterday digging the map. It was very exciting. Thank you for your guidance, Commodore sempai. bow
Fun, isn't it? Now fully expect massive, massive bitching, particularly from Krill. You certainly could have made a better-balanced map with polishing and polishing and polishing, but from what I see, looks like you're below the skill threshold.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply



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