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Setup Thread - SMEG mod test game

Yeah the wording is wrong but the value changes are correct. It used to be a that for each pop point over size nine or ten you got a 5% bonus now you get 20% from size 1 but foreign bonus is lower and no ictr bonus. I'll change that later today when I get home.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Hmmm, seems to be discrepencies between some global defines files. I'll check through this today.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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OK, I'm writing this with my head held in shame at the sheer dreadfulness of how I wrote that section of the change log. Calling it awful isn't even close to how bad it is; I deserve thumbscrews for that which was written because it's just, plain, wrong. I'm updating the change log now; how it functions doesn't need changing, that's fine, there aren't any bugs. I'm just really fucking stupid.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(March 31st, 2015, 09:10)Krill Wrote: OK, I'm writing this with my head held in shame at the sheer dreadfulness of how I wrote that section of the change log. Calling it awful isn't even close to how bad it is; I deserve thumbscrews for that which was written because it's just, plain, wrong. I'm updating the change log now; how it functions doesn't need changing, that's fine, there aren't any bugs. I'm just really fucking stupid.

Or...TIN FOIL ALERT!!!!


dancing


I'm kidding, don't feel too bad about it, the mod went through a lot of rapid iterations, it's kind of hard to keep all the info right through all that without someone really helping to fact check. I don't think you got a lot of help with the change log, right?

But if you did have help and blew it anyway, then yeah, you suck. neenerneener

Edit: Does anyone know why that damn banana dances only some of the time? It's like it's mocking me when it refuses to dance.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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The Great Apolytonian Banana only dances in times of great screw ups. He refuses to dance in the face of minor trivialities.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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This should be the change log entry, I've already added it in, but I'm posting it here as well.

Trade Routes: New calculation of trade route yield. See This thread at CFC for hte basics of how BtS trade routes work

Base trade route value is 1 commerce, +0.1 commerce per population in the originating city above size 10, starting from size 1. ie size 10 origin city has trade route worth 1.0 base commerce. Size 10 origin city has trade route worth 1.1 base commerce.
Base trade route value is limited to the smaller of the above stated value, or a percentage of the distance between the receiving and origin cities, percentage depending on map size. Check the above linked thread for further details.

Receiving city trade routes are multiplied by following factors to produce the total trade route value:

+10% per population point in receiving city (ie size 15 city will have +150%, size one city has +10%)
Foreign trade route: +100%, increasing at a rate of 4% per turn of peace.
Overseas trade modifier: +50%
If receiving city is connected to your capital: +50%
If Harbour present: +25%.
If Custom House present: +100%.
If Temple of Artemis present: +100%
If in Free Market: +25% to total trade route value (I'm sure someone can define this better than me).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Caledorn is hosting this, yes?

I believe flug is ready to submit his map for your enjoyment...
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I believe Xenu also has access to the hosting server.

Thanks for completing the map guys.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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[Image: thank.jpg]
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If by thank you, you mean send you a mail bomb then we'll see wink
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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