Holiday Wishlist had good participation and reporting. Perhaps some more OCC games? They're nice and quick to play and report on (excepting AW OCC games....they tend to take a bit longer than gunning for space).
fnord
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Where are the Tournament games?
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Holiday Wishlist had good participation and reporting. Perhaps some more OCC games? They're nice and quick to play and report on (excepting AW OCC games....they tend to take a bit longer than gunning for space).
fnord
I understand about the low turnout. I only did 2 multiplayer games ever, and they were both live and online perhaps 6 years ago. I booted up my old Civ IV and entered the lobby and found it completely empty. Sigh... indeed, it IS a ten-year old game. Doing PBEM is a problem for me, not so much because I feel intimidated but more because my free time to play this game fluctuates widely.
If only my interest in Civ 4 were better timed lol. I'm planning to try out the GOTMs over at CivFanatics, which are still going strong.
We could also try running some Adventures with K-mod; I don't find it incredibly compelling mostly because I just don't care much for BTS in general, but I can testify that the AI is massively improved.
Maybe it's time to start making a mod to try to fix SP? What don't people like about it? The difficulty of the AIs is supposedly solved by K-mod, but I don't know how much else is changed--reading a bit about it shows that it includes a lot of BUG, and apparently there are some other mechanical changes other than the AI improvements; how close is it to BTS as opposed to our mods (ToW/RtR)?
I very much didn't want to or let Holiday Wishlist set a new standard for adventures. OCC is supposed to be an occasional stripped-down challenge, not a new default approach to satisfy today's attention-deficit flighty distractable gamers. Civ 5 went far enough in that direction.
Mod games could be a way to go. I'm not interested in playing any myself, but if someone wants to step up and sponsor one, that could be worthwhile and would give Krill more data and results. (April 1st, 2015, 09:37)T-hawk Wrote: But you need something far more intriguing to pull interest in a decade old game. That's the sequel trap: feeling a need always to top what has gone before. Part of a tournament's content can and should be aimed at innovation, at coming up with new challenges, but there is something to be said for tried and true, as well. That's why the initial Epics always came back around to another Potluck game and another no-goals sandbox game, on a regular basis. The fun lies in the sharing, the storytelling, the reading, the community doing the event together. If you guys have lost that sense at this point, you've lost something important -- at least for maintaining PvE activities. Although perhaps you could get it back. Skip the new designs for a few games and go back to basics. The classic scenarios may bring little to no new strategizing, but on a fresh map, the execution will be different. Challenge isn't the only point of playing. Any event design used to work for my offbeat humormongering, "Pink Dot" pontifications, and general meandering rambles. People used to read that stuff, because the fun wasn't just in the playing, but also the writing. So post some social events and let people be social. (These are also a lot less intimidating for new people to jump in to.) - Sirian
Fortune favors the bold.
I'll chime in that as a new face to RB, I'd be quite interested in playing in a SP event if someone wanted to organize one.
Why not draw upon the popularity of the AI Survivor game ?
After the contest, use the turn 0 save for the Finals, make the winner civ the player civ, and have a game where the objective is to try and do better than the AI. Can you win faster than it did ? (April 3rd, 2015, 14:54)Sirian Wrote: Skip the new designs for a few games and go back to basics. The classic scenarios may bring little to no new strategizing, but on a fresh map, the execution will be different. Challenge isn't the only point of playing. Any event design used to work for my offbeat humormongering, "Pink Dot" pontifications, and general meandering rambles. People used to read that stuff, because the fun wasn't just in the playing, but also the writing. So post some social events and let people be social. (These are also a lot less intimidating for new people to jump in to.) Looking at the results submitted list for a past Adventure here, The users listed there and the users active recently are almost a mutually exclusive list. Someone could generate a map similar in concept and run it for this 'newer wave' to try their hand at? (April 3rd, 2015, 14:54)Sirian Wrote: The fun lies in the sharing, the storytelling, the reading, the community doing the event together. If you guys have lost that sense at this point, you've lost something important -- at least for maintaining PvE activities. I think we have indeed lost that sense for games against AIs. It's still there for multiplayer, which is such a more complete and compelling experience that it's hard to see much interest in single player now. But you have a good point about an entry-level event. I think there's enough suggestions here to work with something to put together. I'll see what I can do. |