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Sorry to make a thread about this, but I can't for the life of me find the posted Adventures and their starting save files. I see that the Tournament Reports have their own forum, but all I can find there are people's reports about their games. And when I go to this page, the listed games stop in 2011: http://realmsbeyond.net/civ/civ4-tournam...elist.html
Thanks in advance!
Bobchillingworth
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Buried pretty deep in this subforum, I believe. They used to be archived on RB's main page IIRC, but even if that was once the case the list wouldn't have been updated in ages and the save files might be missing or corrupted. Just use the search function and go by numbers, I guess
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Okay, thanks. I tried searching for "Adventure 60" but they all looked like report threads. I'll keep digging, I suppose...
I initially found this forum through Sulla's Civ 4 writeups and have recently been following the AI Survivor competition. My interest in Civ 4 got reignited and I figure it would be fun to participate in a tournament game. Hopefully someone can make this easier for RB n00bs...
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Thanks. I had eventually found it by searching for "Adventure 60" and sorting the results by View Count. I assumed that the starting thread would have the most views, and I was right. (By the way, I was thrown off by the fact that the starting thread says "CLOSING DAY" in the title.)
But alas, I see that the adventure was a year ago. I was hoping there would be a current SP competition I could participate in. (I want to be able to finish a game on my own time because my schedule is crazy.)
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Yeah, we haven't run any single player competitions lately. There just isn't enough interest. Everybody feels like playing against AIs is a joke nowadays after so much multiplayer experience. Only small bite-sized games get any more than a couple players, and I hosted a few tailored to that but ran out of inspiration.
The past threads are in this subforum, yes. They could be pulled out into an archive somewhere if someone wanted to make the effort.
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And it's something of a self-perpetuating 'problem'. Per T-hawk's implication, the only people who're going to play Adventures are the new people. But the new people don't have the confidence (or sometimes time) to play in multiplayer - which means that they don't have anything to take part in, and tend to drift away before enough can build up to make an Adventure worthwhile.
I say 'they' - I mean 'we', really.
Actually, I had an idea for an Adventure with the simple theme of 'no unique units'. There would basically be two rules: first, you aren't allowed to ever possess your own unique unit or building. Secondly, when you see an AI with their unique unit, you have to remove it from their control as soon as you can get a unit or stack into position that can kill it.
I was pondering suggesting England for the player, because the Redcoat replaces the ever-popular Rifleman; on the other hand, an earlier unique might be better for people who, y'know, play better than me. I was also pondering suggesting something evil like 'one AI is India', which would of course lead to constant, worker-sniping war. That could be balanced out with someone like America, or... not balanced out, if people thought being malicious was more entertaining.
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(April 1st, 2015, 03:07)Huinesoron Wrote: And it's something of a self-perpetuating 'problem'. Per T-hawk's implication, the only people who're going to play Adventures are the new people. But the new people don't have the confidence (or sometimes time) to play in multiplayer - which means that they don't have anything to take part in, and tend to drift away before enough can build up to make an Adventure worthwhile.I don't think that's universally true. Adventures have been getting terrible turnout for a long time now, while there has been a steady influx of new players playing multiplayer.
I don't think that's true. Adventures have been getting terrible turnout for a long time now in spite of people running them, while there has been a steady influx of new players playing multiplayer. I can understand though if this general trend is disappointing for you and others.
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(April 1st, 2015, 03:35)SevenSpirits Wrote: I don't think that's true. Adventures have been getting terrible turnout for a long time now in spite of people running them, while there has been a steady influx of new players playing multiplayer. I can understand though if this general trend is disappointing for you and others.
Fair enough. Guess that's the hazard of playing a decade-old game!
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(April 1st, 2015, 03:07)Huinesoron Wrote: Actually, I had an idea for an Adventure with the simple theme of 'no unique units'.
So let's think about this. What would make this a compelling scenario for players to dive in and play? The devil is in the details.
Playing without a UU isn't enough of a handicap to mean much. If it's a late UU like England, most of us can probably just win with cuirassiers and cannons before it ever matters. If it's an early UU like say Rome, working around its absence is no different than working around lack of a strategic resource. Can you find some compelling spin on this?
Genociding enemy UUs sounds like it could go somewhere interesting... but would players care to play it? The constant fighting might as well be halfway to Always War. That we've done several times, and clearly too big for players to have any appetite for nowadays. You'd also get gamey tricks involved - sign yourself to a peace treaty as soon as no UUs are in your sight to steal 10 turns of respite from the obligation. Scenarios can be built around gamey tricks, and can proceed to not draw well.
Realms Beyond did start on simple variants like that, and might have drawn well once upon a time. But you need something far more intriguing to pull interest in a decade old game.
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