Posts: 1,676
Threads: 0
Joined: Nov 2012
(April 2nd, 2015, 09:16)HitAnyKey Wrote: Question for those that understand numbers and such behind the mechanics of the game....
When GJ founded his 2nd city his score went from 77 to 81 (a 4 pt increase). But when I just settled mine, I went from 87 to 92 (a 5 pt increase). Why would my increase be better than his?
I didn't look too closely but didn't GJ's score increase happen while he was logged out? While yours occurred while you were logged in?
Posts: 3,193
Threads: 17
Joined: Jan 2012
(April 2nd, 2015, 12:00)MindyMcCready Wrote: (April 2nd, 2015, 09:16)HitAnyKey Wrote: Question for those that understand numbers and such behind the mechanics of the game....
When GJ founded his 2nd city his score went from 77 to 81 (a 4 pt increase). But when I just settled mine, I went from 87 to 92 (a 5 pt increase). Why would my increase be better than his?
I didn't look too closely but didn't GJ's score increase happen while he was logged out? While yours occurred while you were logged in?
His score increase happened while he was logged in during the 2920BC turn. So it was definitely him settling a city.
Posts: 8,786
Threads: 40
Joined: Aug 2012
It's because population is worth 4.x points each and you had different amounts of pop when you settled your cities.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Posts: 3,193
Threads: 17
Joined: Jan 2012
(April 2nd, 2015, 14:47)Old Harry Wrote: It's because population is worth 4.x points each and you had different amounts of pop when you settled your cities.
As you can tell (or probably already know), I don't know the game code. Can you explain that a bit more? Not sure what you mean by it worth 4.x points each.
His capital was Size 2 when he founded the 2nd City, whereas mine was Size 3 when I founded my 2nd city. I understand that part. But how does the calculation work?
What is the x?
April 2nd, 2015, 15:14
(This post was last modified: April 2nd, 2015, 15:19 by Mardoc.)
Posts: 12,510
Threads: 61
Joined: Oct 2010
(April 2nd, 2015, 14:57)HitAnyKey Wrote: But how does the calculation work?
What is the x?
It's different for every map. As usual, T-Hawk provides the best explanation I've seen. The relevant bit is at the beginning of his article.
T-Hawk Civ4 Score Explanation
Edit: But what Old Harry is specifically referring to, is that each pop point will be worth four and a bit score points, but the displayed score is rounded. So sometimes it will display as 4 points, sometimes 5, depending on the exact value and whether it's rounding up or down.
EitB 25 - Perpentach
Occasional mapmaker
April 3rd, 2015, 15:25
(This post was last modified: April 3rd, 2015, 15:26 by HitAnyKey.)
Posts: 3,193
Threads: 17
Joined: Jan 2012
(April 2nd, 2015, 09:25)MindyMcCready Wrote: Yay!
Just a couple of quick things:
1. We cannot attack Grimace. While we could beat him to the copper, Archery is a 3T tech once he starts working those gems (4T if he doesn't). With his culture expanded, he'll see us early enough and then only have to stall us with a wall of warriors for 1T before he can whip in an Archer with 40% cutlure on hills. So that's not happening. ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
2. I took a quick look at your sim,...it looks like you only have 2 workers by T43 or whatever. That's well under the 1.5 workers/city rule of thumb and given that we'll be landing wheel and have an expansive relative advantage I think that we'd want to be on the high side of that number.
So,...onward and upward on the econ path.
Back to this post, which I haven't had time to respond to yet. Still don't really, or more specifically I don't have much info to respond with. I haven't had time to do any additional sims yet. So for the past couple turns have just been following the beginning of the sim, which I would not have changed regardless of if we decide to axe rush or not. But we are coming up to a time when such a decision would need to be made. I should be able to do a sim or two today, and maybe another one tomorrow. I would like to sim out an axe rush myself, just to see what it might entail. And it would likely entail sending at least 3, maybe 5 axes as the force to deal with any archers he might make. And that type of output might not even be possible, let alone smart.
We do have a lot of good land to our south, so if we can just expand and get powerful faster than him, that should be enough. Also, it really would be a good idea to see what is to our SW before we commit. If we rush Grimace, that means leaving the homeland lightly defended....theoretically allowing someone to swoop in from the west to conquer us. Or even Commodore to come down from the north, depending on where exactly he is and what he's current planning.
April 3rd, 2015, 16:00
(This post was last modified: April 3rd, 2015, 16:02 by HitAnyKey.)
Posts: 3,193
Threads: 17
Joined: Jan 2012
So got graphs on Commodore this turn. Change the EPs to be 2/1/1 split between Grimace/Commodore/Retap. Wanna continue to keep a decide EP lead on Grimace. If I lose graphs on Commodore at any point I'll increase his again.
That MFG boost of Commodore's is similar to mine with my instant-copper mine. So I'm guessing that might be a copper mine.
Based on the Demos and the fact that we've been either last or 2nd to last in GNP almost the entire game, I'm beginning to think more and more against this axe rush. In order to do so, we'd have to forgo things that would help improve the cities...and such hinder our research. And the fact that we are already basically behind in research, that makes it even worse. Our RGHM finishes next turn so that Sleepy can switch from the GHM to the RGHM for the extra commerce, but that won't be enough of a boost for us to catch up while still trying to do an axe rush. But I'll still sim it out later.
Cascade Point is Commodore. I remember seeing an Aztec city in the list previously which would have been Retap (btw, is he actually Retap or Retep?) so that means this one has to be Commodore.
Our city has been in the Top 5 the entire game, I think. I didn't check it every turn, but did look most turns.
April 3rd, 2015, 16:07
(This post was last modified: April 3rd, 2015, 16:36 by HitAnyKey.)
Posts: 3,193
Threads: 17
Joined: Jan 2012
Additional note. I see on Civstats that Grimace just settled his 2nd city. It'll be a long time before we can know where he went.
EDIT: Was just reviewing civstats and my score tracking sheet and realized what I had for Donovan's score increase a couple turns ago was wrong. Because he was the last to play and was still logged in at the flip of the turn, I didn't notice originally that there was a time delay between the turn starting and his score increase from 84 to 89. It happened 6 minutes after the start of the new turn, so that means he also got a new city.
So the second city order is as follows:
T27 - GermanJoey
T30 - Donovan & us
T32 - Grimace
So we were tied for getting out the second city.
Posts: 12,510
Threads: 61
Joined: Oct 2010
(April 3rd, 2015, 16:00)HitAnyKey Wrote: (btw, is he actually Retap or Retep?)
Good question! I mean, if you go by his username, or it being Peter backward, it's retep. But if you go by what people call him, or what he's calling himself, maybe it's retap. Or retop.
EitB 25 - Perpentach
Occasional mapmaker
Posts: 23,585
Threads: 134
Joined: Jun 2009
ratop?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
|