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Khan Rides Forth <SPOILERS>

(April 1st, 2015, 11:05)pindicator Wrote: Naming schemes have to be the hardest decision for any new game. Probably tougher than the civ and leader wink

In all seriousness Mount & Blade is fine. Just pick something you can get a good list from. Every time I find a naming scheme I ragout think is awesome I get eliminated early, so don't make it too good lol

Haha indeed! Still no turn yet. Impatiently waiting. Is there a picture hosting site you can recommend I use to show pictures for you and other lurkers?
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I use dropbox but imgur also is a good one
Suffer Game Sicko
Dodo Tier Player
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Sorry for the sparse updates. It's Easter so it's all a bit manic. Will update with pictures shortly.
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That's okay. I was working and scrambling to get homework in over the weekend so I don't know how much help I would have been
Suffer Game Sicko
Dodo Tier Player
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(April 6th, 2015, 17:10)pindicator Wrote: That's okay. I was working and scrambling to get homework in over the weekend so I don't know how much help I would have been

Well, at this stage, I don't think there is much to do anyhow. It's just scouting moves.

[Image: vGQlCyL.jpg]

A good city site there. Too far away for a second city but a strong one for the future. I'm likely looking at west of the wet corn as popping borders will take awhile. An out of the box plan would be to found on the plains hill and make a move for an early religion. I am pretty against this move though purely because we do not have beakers to 'waste' on this.

Hoping to find something a bit nearer to home, ideally that shares one of the two great food tiles. Scout will circle the capital first unless you object.

Naming theme is Blades. Capital was renamed Scimitar and cities can be named after various other bladed weaponry. It's something I can think of easily (not sure what that says about me) without using google.

Current plan is to tech Mining and then Bronze Working, probably followed by The Wheel and Pottery. Worker will farm the corn then camp the deer. We have started worker first and will then build a warrior whilst growing. We grow to size 2 and complete the warrior on the same turn and then build another worker. Both workers then chop out a settler. Does this sound reasonable to you?
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How long do you think until we can tech all that? Looks like 12 turns for the worker + 5 for the corn farm + 5 to move and camp the deer -- so we need to have a tech that enables some kind of worker action by turn 22.
Suffer Game Sicko
Dodo Tier Player
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(April 7th, 2015, 11:38)pindicator Wrote: How long do you think until we can tech all that? Looks like 12 turns for the worker + 5 for the corn farm + 5 to move and camp the deer -- so we need to have a tech that enables some kind of worker action by turn 22.

This is my current thinking.

Turn 7. We complete Mining. Begin to research Bronze Working.
Turn 10. Worker moves to corn and begins farming. Continue to work deer tile and build warrior.
Turn 14. Farm completes. Leave warrior 1 turn shy of completion and work the corn.
Turn 15. Worker wastes a turn moving. Grow at end of turn and warrior completes.
Turn 16. Worker wastes another turn moving into the forest with the deer. Work corn and deer. Build worker.
Turn 20. We complete Bronze Working. Begin to research The Wheel. Camp completes.
Turn 21. Worker moves into a forest to chop. Second Worker completes at end of turn.
Turn 22. Second Worker moves into a different forest. First worker begins to chop. Build settler.
Turn 24. One chop completes into settler.
Turn 25. Second chop completes into settler. First worker moves into another forest.
Turn 26. First worker begins to chop. Second worker does something. This depends on where the city is going to go really as he needs to be ready to begin developing that city immediately. Settler completes at end of turn.
Turn 27. Wheel completes at end of turn. Settler moves somewhere. Second worker is there to assist. Warrior should go as escort. It will likely leave earlier than this turn, ensuring he covers the worker/settler. Build another warrior to grow.
Turn 28. Switch build to worker or settler to receive the chop. Begin researching something, probably pottery.

I agree that the tech rate is the bottleneck due to the speed. This is fairly micro intensive and a bit risky, although not very. If we get rushed by Native America, so be it but they would have to stumble upon us nice and early and choose an aggressive opponent over another non-aggressive which seems a poor choice. There is not a really good tech otherwise. I foresee our biggest problem being expanding our cultural borders, so we may need to pick first ring only sites immediately. I do not see an alternative that doesn't likely cripple us in the longer term. Stonehenge just will not be worth it, in preference to settlers and workers.
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The scout has found a really nice city site.

[Image: wTB9zSn.jpg]

Unfortunately, we're not creative and the first ring tiles alone are dreadful. It is also too far away from the capital for now. If we had Sury as our leader, I would consider this as an early plant. The scout will head down south of our capital next.
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I think that's still a spot to prioritize early on. Maybe as city #3 or 4 depending on what's around us.

Can you post a picture of the surrounding area on your next update? I'd like to see potential city spots
Suffer Game Sicko
Dodo Tier Player
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Like your flag, by the way?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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