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(April 14th, 2015, 20:03)Commodore Wrote: Like your flag, by the way?
Actually, yes, I do. I have no idea how you did that haha. Is that the Mayan one? Can you put any image you like on there? That's very cool.
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(April 14th, 2015, 13:33)pindicator Wrote: I think that's still a spot to prioritize early on. Maybe as city #3 or 4 depending on what's around us.
Can you post a picture of the surrounding area on your next update? I'd like to see potential city spots
I agree. Early plans are in a large amount of disarray unfortunately.
DTG showed up and camped our deer in all the ways, except the way we wanted him to. He has buggered off now and offered peace which I took. However, it has delayed the worker by a turn and subsequently fucked up all my micro. Of course, he now dies. We will play to win 100%, but I look forward very much to getting revenge.
Some overview shots:
The scout will head down to explore the south next turn and then wheel around to the SW and then West.
I have decided to build a worker 2nd now. The micro ties up that BW finishes 1 turn after he finishes being built so that gives time to move him into a forest. We can then grow on a warrior whilst chopping a settler. I need to re-do the micro plan in it's entirety but that is not a job for tonight.
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West of the corn looks like a nice city. Something with two first ring food tiles would be better of course but that is still alright
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April 25th, 2015, 06:52
(This post was last modified: April 25th, 2015, 06:54 by Khan.)
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(April 15th, 2015, 17:02)pindicator Wrote: West of the corn looks like a nice city. Something with two first ring food tiles would be better of course but that is still alright
I agree. I am struggling to find an ideal location. I am currently pondering whether having two close by, but not optimal, cities might be better. Something like NW of the copper and then S of the gems?
That allows for easier worker micro/coordination, then we move north for the corn spot and we can then discuss making an audacious grab for the gold?
This would use the two copper tiles to act as 6 yield boosts for worker/settlers. The copper city would have instant trade routes due to the river so that is not something to be sniffed at as we are reasonably tech-starved for awhile.
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How are we doing?
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(May 4th, 2015, 09:07)pindicator Wrote: How are we doing?
Winning at a canter! Ho hum, we are doing fine. Finished Wheel and onto Pottery. Settler finished last turn. Will settle 1NW of the southern copper and immediately borrow the deer tile to grow. Capital's copper will be improved the turn that the second city is founded and it will work the copper + corn. Another worker and then borrow the deer back, grow to size 4 building warrior before whipping out a settler back to 2 population for the gems site. Will try to upload pictures on Tuesday.
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It's a shame there isn't food by that copper. It's pretty important to settle a good food location with the second city because that will influence your growth curve more; you can generally get away with waiting on the cost for your third city (maybe not in cramped maps). I would recommend going for a food location and then settle your copper spot with the third city.
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(May 5th, 2015, 00:37)pindicator Wrote: It's a shame there isn't food by that copper. It's pretty important to settle a good food location with the second city because that will influence your growth curve more; you can generally get away with waiting on the cost for your third city (maybe not in cramped maps). I would recommend going for a food location and then settle your copper spot with the third city.
I agree with your point, but I am really struggling to make this work without the micro being shitty and lots of lost worker turns. The copper location saves us a lot in worker turns, which is a factor.
Consider also that we have no easy way to pop borders. Where do you think we should be settling first, second and third?
West of the northern corn is the only site with first ring food that we will actually have the tech for (it's normal speed, so we're curtailed some in that regard). The copper and gems sites are not strong, I agree, but I am not sure what is better. The copper city is not ideal, but when building workers and settlers, the copper is a very strong tile (6 foodhammer).
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Sorry, but I did not want to hold up the turn so made the call.
Third worker coming shortly and preparing the micro for the gems city for a nice commerce boost. After that, we have two choices in my opinion. Either we go north for the corn or we go for the pink dot and go for the 'mega site' with gold et al. What are your thoughts?
May 9th, 2015, 11:21
(This post was last modified: May 9th, 2015, 11:23 by pindicator.)
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No, you're right. There weren't any good spots, just lots of flawed ones. And you're right about worker turns being a factor. I got a lot of crap about my second city in pb19 - I think the only thing it claimed was a horse tile. But I was expansive and able to use the hammers to pump workers non stop.
For your third city I would strongly recommend going north for one of the spots with multiple food. I'm even tempted to say you should pink dot that super city in the far west, but you'd need an archer or axe to protect that. Unless you haven't met anyone, then you'd just need enough to protect from barbarians.
Edit: hopefully you scout finds more food in the north. This is a green map but a little low on food resources
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