Gaspar hates you for reminding him that PB16 happened.
What I would love to lurk..
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Too bad, he'll have to get over it. We're going to need almost everyone, including retirees (that includes me I guess?) to fill up a 50 player game.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Do you think you could manage a turn every three days Krill?
Also be interesting to see if a server can handle it and just how long login can take before people get bored and don't bother.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Meh, I figure any game with 25 or more players is essentially the same thing. It's going to reach the modern era unless the game isn't totally unbalanced.
I'm sure a server could handle it, the question would be more of what the game engine can support I think. Cal's server is running PB18 no problem, along with several other games at the same time. The final constraint to game size would probably end up being the 4 GB RAM limit for a 32-bit process but even PB18 doesn't come anywhere near that much RAM use in the pitboss server instance. Even with the added overhead of running graphics the game only uses up about 1.5 GB RAM on my system, last time I remember anyway. I think a 50 player game would be manageable, and logging into PB18 didn't really start taking forever until the game saves got to be really big (they're over 2.5 MB now!). The constraint will be in getting enough players for a game that big.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon (April 16th, 2015, 07:59)Krill Wrote: Been thinking about how to make a map for 50 players, and how to even roll the civs for that many people. There would have to be duplicates due to only being 34 civs in teh game. Only method I've come up with is splitting the player base into 2 or 3 groups and then either running the random pairings with rejection pick method, or doing 3 separate snake picks. How about this: 1. Make a list consisting of all restricted pairings 2. If there are less players than possible leaders, start removing duplicate civs randomly until there are as many civs left in the list as there are players 3. Now if you have e.g. 40 players you can roll random pairings using all the leaders, 28 unique civs and 6 duplicate civs 4. Then either the pairing is done or people get to reroll like in PB18 or some other creative/fun next step is taken before the pairings are final I don't strongly object the methods you suggested, but this way the amount of duplicate civs is minimized and everyone gets a unique leader (unless we have more than 52 players) :P
Crazy idea: since we're so sure this game will go to the modern era, maybe some of the "duplicate" civs could be the original (or tweaked) versions of civs where we moved the UU/UB forward? That way there's still more variety rather than just duplicate civs. Obviously that doesn't work after the first couple (America, Russia, Germany, were there any others RtR moved forward?) but it's something.
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