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[SPOILER] Smegbeth heads to the terrace for a prawn cocktail and beer




Updated micro. I feel much more comfortable with 4 workers for 3 cities now, with the additional 5 worker turns needed to enable a 6 yield tile. Blue Midget can grow up to size 5 to work the silver, copper, corn and two cottages then put 8hpt/2fpt into workers whilst everywhere else whips and builds settlers. BM can also build units whilst growing, something I sorely need and lack the hammers to produce elsewhere but a mined copper solves that problem. Still looking at eot T59 GS and then probably eot T70 for the second GS.





Land towards Thoth is actually a thin peninsula, so need to consider where I want to plant the front city. Quite an interesting area this. I know I want that 4 tile island, but what tile to settle on...probably the ivory. Not quite sure how that affects the dot map. The grass hill adjacent to the sheep is obvious but the windmill adjacent to the wheat seems preferable even without hte fish from the Holy city third ring borders.





Demographics are improving as this is the bottom of the whip cycle.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Thoughts of a deranged, sleep deprived individual:

I kinda like getting to play back to back turns at this point of the game because I sure as fuck don't like getting out of bed earlier in the afternoon to play them. Makes it easier to keep track of what I'm planning.





Pindicator beat me to a third city by a turn. I don't think anyone else has a third city as yet. Top population in deographics is 70k, which is equal to three cities at sizes 4/3/1. That's Pin. I have cities at sizes 2/1/1, but have 2 terraces down and two cities growing at eot. Pin is playing EXP/IMP/PHI of Ethipoia, I have PRO/FIN/PHI of Inca. I prefer my position to his looking at it right now.





Rival best GNP is 41. That looks like someone running scientists. I'm awaiting the first GS. A GS popped eot T44 to a PHI leader would generate 150 beakers by the point I got my GS. No size 5 cities exist though, so I imagine the most someone is running are 3 scientists off a 6 food tile and have given the second capital food tile to an overlapping second city. That doesn't mean anything long term, short term cottage growth might start earlier though.

I fucked up slightly on Writing timing, I should probably have gone for Writing before BW but I'm not complaining about knowing copper placement right now. It helps with figuring out worker MM.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Constantly refining micro. We are currently playing T45, and I can get the silver hooked on T52, the copper hooked T54. Basically because only need a single forest chop into the library plus base production between finishing the worker and the chop landing, still getting an eot T59 GS.

In global news, CH has settled third city, and someone, I think Pin, has cities at sizes 5/2/1. There is a size 6 capital. No GS have been popped by CH or Thoth.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Because this place is turning into an echo chamber, couple of questions for lurkers.

Commando promotion requires C4 and MIlitary science. That means for none AGG, none CHM leaders, need 26XP to unlock it. AGG needs 17XP on gunpowder units, CHM needs 20XP on all units, and CHM/AGG needs 13XP. That means the availability of mass commando units is generally only available if you pick AGG or CHM and Boudicca can basically build them in every city.

What are peoples thoughts on changing Military Academies (the building produced by GG) providing either providing Commando to units built in the city, or a free Combat 2 promotion? To balance GG around this, the output from settled GG would have to be increased ie to 3XP plus maybe a hammer, beaker, something economic. The aim would be to make Commando units more accessible but not completely remove the advantages inherrent to AGG and CHM.

Also take it as read that Vassalage XP gets nerfed into the ground, down from 6XP max to maybe 3XP
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Another question: Is IMP too strong? Does it need to have the settler production modifier dropped back from 60% to 50%, if it has picked up cheap harbours?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Lurker's answers.

1. I hate Commando promotion.
2. Cheap buildings should be removed from all the traits.

popcorn
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RD: library T48. forest chop T50. Whip T51. 2 sci T52, grow @size 5. T53 3 sci, T54 3 sci, T55-6 4 sci@-2fpt, GS eot T56.

Then have the option to keep on working the 4 scientists for 10 turns and depleting the food box, or more likely delaying the second GS slightly and timing growth to size 6 with the whip unhappy going.

Cost is I'm stacking 2 workers on a single forest but fuck that I have a worker turn or two spare with current growth. Getting the GS a single turn sooner gives me an extra 10 beakers and 1 hammer. It's worth it.

On more interesting matters, met Plako to the west, offered Plako, Thoth and CH world map trades.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Fuck that. I moved the scout away from plako scout and ran into a barb warrior.

Better get those fucking map trades now.

I think the removal of barb animals is a good change though. Should implement that in RtR.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Or give human players a panther unit to start the game. That would be an interesting, fun twist on exploration and it wouldn't be much of a detriment to other players as long as they're guarding their squishy units correctly. Animal units seem to have to follow the same rules whether they're controlled by AI or a player so they still couldn't be used to attack cities, enter culture, walk over resources, etc. Probably have to keep the scout as well if huts are on though.

But in general yeah, removing barb animals seems like a positive thing. They're usually annoying (not necessarily fun even when you do kill them) and losing your scout so early to a bad dice roll just sets you so far behind on reconnaissance because you really never replace the lost scout anyway. Good riddance.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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Barbs out of the FoW next to the capital rice just fucked the MM. I gave priase to the RNG though and won the 50/50 with my quechua defending on the rice. I'm trying to figure out research targets because I have enough gold saved to finish MC in 10 turns. Update a bit later after I order pizza and grab a beer. My Friday nights are truly awesome...it is Friday right?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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