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Dtay's Little Red Book

Also needed a switch into Theocracy, which i did 2t ago with a golden age.

When your neighbors are TBS, Finharry, Krill, and Plako the xp farming becomes a bit difficult. I suppose I could have organized "hunting expeditions" that roam the seas for xp...

Actually now that I think about it, that would have been super fun and hilarious. Totally should have done that. Oh well alright
Fear cuts deeper than swords.
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(July 13th, 2015, 08:33)Ceiliazul Wrote: You've been this close to a commando city all this time? Farm some XP man! Lots of exciting folks like xenu could have helped you out with that

lol easier said than done? hammer

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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The Patriot Empire had what I'm going to term it's first major victory today in the long war against Goodell's Aztec oppression.

Finharry left their fleet guarding two transports on an ocean tile, pretty beaten up by all my fighter-runs. A few more fighter shots, and I was left with all 50%+ fights. I decided to take all of them.



(The fort is so my battleships could get into this city, otherwise they'd be left vulnerable at sea)

net result - pretty decisive victory. Towards the end of each promo-set worth of attackers (my c2 destroyers, c1 destroyers, and unpromotoed destroyers) I was getting 70-80% odds. That combined with winning a good bit more than my fair share of the 50-60% odds cripples Finharry's southern fleet. It might be able to beat mine in the open water still, but I don't think it can withstand my fleet + air support any longer once I heal up.

I don't know if this matters anymore, Finharry was obviously dropping off spies on my shore and then using the railnetwork to get them up to TBS. You can see from the above shot I scattered spies all over the landing spots, hopefully I catch some at turnroll. Have lots of cities making spies, which I'll place at convenient 10-space intervals from the shore headed towards browner. Low odds move, but not like I really need more land troops for anything at this point.

Segues pretty well into this picture, BGN has a huge fleet up near browner, so there's a 3-way naval standoff. What exactly should my approach to BGN be in this game?



Brings up philosophical discussion, what am I letting myself do king-making wise. I decide the proper course is to think of this not as helping TBS (though obviously that's what this amounts to), but instead that I am just trying to interfere directly with all of Finharry's actions. So while that BGN fleet might hurt TBS, and hurting TBS amounts to increasing the odds of Finharry winning, that's none of my business so I wont mess with it (not that I really could do much, maybe hit it with some guided missiles but that fleet is massive).

The distinction is a bit arbitrary, but I think it accurately captures the actions I think are appropriate to take and disallows the ones i think are cheesy.

Allowed: Attacking Finharry, interfering with actions Finharry takes against TBS, cooperation with TBS allowed insofar as it is for one of those two objectives.

Banned: Directly helping TBS's victory attempt. So no gold gifting, city gifting, GP gifting, etc. No defending him against BGN, even though I think it's unrealistic I'll act as if BGN attacks are part of some master plan of his to give the win to BGN, even though the "attacking TBS" portion of that hypothetical plan obviously helps finharry as well.
Fear cuts deeper than swords.
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An excellent sporting path, I think. After all, you would have won this afes ago if they had not run... pass interference on your troop movements to Pin Island.
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I'm sorry I declared war on you. If I'd have known the artist bomb would have done nothing I'd have never done it frown
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(August 10th, 2015, 17:15)Krill Wrote: I'm sorry I declared war on you. If I'd have known the artist bomb would have done nothing I'd have never done it frown

Shrug. I think strong chance I would have war-dec'd me in your position -> taking down leader = good, taking down strong neighbor = good, being the 3rd person to go to war with a person = good.

Though maybe abandoning your border with me, counting on me to have more important things to deal with, and trying to blitz ruff might have been possible?

In any case, certainly no hard feelings. A defensible move, even if maybe (and I really mean maybe, i legitimately don't know, haven't even read your thread yet) the optimal one.
Fear cuts deeper than swords.
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goddamn, that shrine was so sick...
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(August 1st, 2015, 04:10)dtay Wrote:
The Patriot Empire had what I'm going to term it's first major victory today in the long war against Goodell's Aztec oppression.

Finharry left their fleet guarding two transports on an ocean tile, pretty beaten up by all my fighter-runs. A few more fighter shots, and I was left with all 50%+ fights. I decided to take all of them.



(The fort is so my battleships could get into this city, otherwise they'd be left vulnerable at sea)

net result - pretty decisive victory. Towards the end of each promo-set worth of attackers (my c2 destroyers, c1 destroyers, and unpromotoed destroyers) I was getting 70-80% odds. That combined with winning a good bit more than my fair share of the 50-60% odds cripples Finharry's southern fleet. It might be able to beat mine in the open water still, but I don't think it can withstand my fleet + air support any longer once I heal up.

I don't know if this matters anymore, Finharry was obviously dropping off spies on my shore and then using the railnetwork to get them up to TBS. You can see from the above shot I scattered spies all over the landing spots, hopefully I catch some at turnroll. Have lots of cities making spies, which I'll place at convenient 10-space intervals from the shore headed towards browner. Low odds move, but not like I really need more land troops for anything at this point.

Segues pretty well into this picture, BGN has a huge fleet up near browner, so there's a 3-way naval standoff. What exactly should my approach to BGN be in this game?



Brings up philosophical discussion, what am I letting myself do king-making wise. I decide the proper course is to think of this not as helping TBS (though obviously that's what this amounts to), but instead that I am just trying to interfere directly with all of Finharry's actions. So while that BGN fleet might hurt TBS, and hurting TBS amounts to increasing the odds of Finharry winning, that's none of my business so I wont mess with it (not that I really could do much, maybe hit it with some guided missiles but that fleet is massive).

The distinction is a bit arbitrary, but I think it accurately captures the actions I think are appropriate to take and disallows the ones i think are cheesy.

Allowed: Attacking Finharry, interfering with actions Finharry takes against TBS, cooperation with TBS allowed insofar as it is for one of those two objectives.

Banned: Directly helping TBS's victory attempt. So no gold gifting, city gifting, GP gifting, etc. No defending him against BGN, even though I think it's unrealistic I'll act as if BGN attacks are part of some master plan of his to give the win to BGN, even though the "attacking TBS" portion of that hypothetical plan obviously helps finharry as well.

Good post here. I've only just started reading on this back page but I wanted to comment on this. I think you rationally went through your options and acknowledged the implication of your actions very well. I have no qualms with your late game war of revenge given this. I'd rather have had my war ally vs. TBS have units to actually hurt TBS and kill a legendary city but I can't argue with your motives or reasoning. Good, clean fighting. thumbsup

As for OH/Fin, I had a longshot plan to try to reel them in. I wonder if you ever caught what I was up to through the (very) vague diplomacy? One more turn and you'd have had the proof in your hands and, by the time they could launch, with a little luck maybe their capital could have burned. Not likely given the likelihood of swarms of units going to cover the capital, but worth an attempt.

I look forward to reading this thread from the beginning. I was pretty despondent after your seemingly easy (from the fog) early romp to 30 cities and what looked like the start of an early runaway situation. Good job getting a lead. Getting dog piled must be a sign of affection. Or respect. Or something. smile
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Hey dtay, just wanted to say this is a great thread! I've only got as far as the end of our war so far, reading in tandem with Krovice's thread and the interactions between you both (and us) are fascinating.

Obviously you had an amazing start - how much of that do you think was your early-game traits/land/excellent micro/macro? Grabbing Judaism (to try and atone for PB13 lol ) and Oracle was great play and you can tell how desperate we were by t160 - attacking a player with double our power and no prospect of holding any gains we could make was just a hail Mary and a testament to how strong you were.

You had a really difficult position in the middle of the map (and next to Krovice), but I have a feeling your land quality was higher, so you had a head start to make up for it. Would you agree? Knowing where that balance should be struck for a fair game is probably impossible though, so here's to toroids in the future toast.

I have a question because you didn't report the build-up to our attack in detail - we screwed up the revolt to Free Market (captured a city taking us to 34 the turn we were due to revolt duh ) so *could* have got Astro and attacked a turn earlier - on that turn I think we'd have taken 5-6 cities, but by the next turn we could only pop one relatively insignificant city. If you'd spotted us getting Astronomy a turn earlier would your defenses have been as strong a turn earlier, or was that as fast as you could go (or is this all so far in the past that you've no idea?)

Oh, and I agree totally with your thoughts on kingmaking FWIW. smile
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Hey thanks!

I agree about land quality v space constrained. Had one of better few starts in terms of quality of land in my 1st ring of settled cities. That + exp/pro + i guess i did pretty good with the micro explains the fast start I think. Oh and everyone's collective fear of falling short going for the oracle...

It's a bit far in the past, but I think a lot of my defense was rifle-production and upgrade constrained, so I don't know that if I had noticed a turn earlier it would have mattered. I def realized the strong possibility of you attacking before I meaningfully began making preparations for it, making a risky bet that I could pour resources into an attack on pind (//getting rifling ASAP) for just a few turns longer. Basically I think I started building defenses once new troops wouldn't be able to contribute to attacking Pind off the bat, and I don't think I would have changed that timing. Maybe bad call, but i think that's how my mind was working at the time.

So I think more on the end of that was as fast as I could go. Or rather, I COULD have defended faster but I probably would have made the decision to be risky and throw resources into attacking pind regardless.
Fear cuts deeper than swords.
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