Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[PB25 Spoiler] General Flauros leads the Creole Calabim

Well Tasunke PMed me. lol I'm not willing to wade through 44 pages just for this but if you want to call me out by posting the logs in a useable way (I just need the odds and win/loss/retreat) I'm happy to check my work and admit if I'm wrong. PM me if you do.
Reply

(July 12th, 2015, 06:27)Krill Wrote: Let me explain this.

Donovan had 5 WE, 3 swords, 2 Xbows, 2 cats, 1 chariot, 1 HA on that hill north of Creole-whatever. I had 1 catapult in range this turn. I considered retreating but he would just burn the city and he benefits from the lowered pressure on two cities, and I can't retake or resettle. I had 20 units in range to attack and 2 stored GG (and turns out I got a third during the battle). If I needed to promote 2 maces over at Fort Kickass to Morale to help out the attack I could have done so, which meant that so long as the Xbow were dealt with I would have 2 units that got solid odds to clear the way for other units to attack.

First battle was the catapult, which for some reason attack an Xbow and knocked it down to 2.2 strength before dying. It was beautiful, taking out one of the two units that hindered the impi wrecking his mostly mounted forces.

I then had a C2 WE get odds on the second Xbow and cleaned that up. So for the first two battles I was then presented with a problem where the best way to win was to get as many Impi/WE battles as possible. Thanks to the AGG trait the Impi had C1 which meant that they start getting close to even odds on the catapults, so just a little flanking damage may get them over the line so to speak. The Impi also come up against the swords, but there are not going to be any units that can reach the swords and not hit the WE first, because the WE are promoted up the combat line so even taking the hill bonus into account, the swords are protected.

So that's why I threw a C2 shock impi away against a sword, it got something like 22% odds to win and knocked it down to clean up levels. The following HA was promoted F2 and I won the coin toss withdraw and knocked the WE down again to 72hp, but just pinged one cat down to 4.7 strength.

The next set of battles were a little weird. Because we skipped a turn, the sword had 5% fort bonus which just put the WE at 7.7 strength against 7.8 for the sword; RNG was smiling on me as the WE won the 37% battle, and then the next impi won a 23% battle against a sword. This was the point where I was fairly sure that I could clean the stack up completely, rather than just putting him in a position here he couldn't take the city.

Now the catapults were starting the defend against impi, and there was nothing stopping me reaching the WE with said impi. I was expected to get 3 Impi/WE battles, but for some reason I got 80% odds against an Xbow with an Impi and the game would rather that battle take place than a 74% battle against WE? So after losing one impi to the full strength catapult, the second catapult that was previously flanked by that F2 HA died against an impi attacking at 52%. The Xbow died and then the final two impi won 74% battles against the top WE.

That lead to the Subutai battle. It was a 48% win, 13% retreat, 39% lose battle outcome, pitching up against an injured C2 WE. Which is why I chose Subutai, thought it would be fitting, and so it was: a nasty C4/Formation HA won and from then on it wasn't even a contest. C1 longbow was thrown away to wreck the remaining high strength WE and then it was pure clean up. Yes, I could have used a C2 axe, bI still needed the WE dropped low in strength due to the preponderance of HA on cleanup duty.

Total loses: Krill: 1 catapult, 2 impi and 1 longbow, 170 hammers. 1 used GG. 1 GG generated.
Donovan: 5 WE, 3 swords, 2 Xbows, 2 cats, 1 chariot, 1 HA. 720 hammers.

Now just to figure out how to actually play on from here and shore up the defenses. Donovan has dumped ton of EP on me, not sure if he has city visibility but I have to assume so. I don't know what techs he has and I don't know how much power he has left. But look on the bright side: I can still upgrade 3 units, and retreat a bunch from Fort Kickass and give that up if I think it's necessary. And still in Slavery.

Lots of bloodshed still to come. I don't think 'd accept straight peace even if Donovan offered it.

MJW, Krill basically did a run-down analysis on the battle (well, on his version) ... mine was a bit diff but eh .. I still killed a War Elephant with a Longbowman.

Start with Post #361 (for me its top of page 37) http://realmsbeyond.net/forums/showthrea...#pid549484

For MJW
Reply

CITY UPDATE

Sacred Athenia (capital)
   


Holy MoM Citadel (2nd Academy city)
   

Plato's Academy (Great Library city)
   
Reply

Work the cow and a cottage at MoM and work the grass cottage instead of hte engineer. The spy isn't that important even in terms of information gathering IMO.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Do you mean in Athens? I'll def try to switch the Coastal 2/0/2 into the Grass Cottage 2/0/2 for sure ....

I've already spent one turn on the Spy, and I need to build the qued HA before guilds comes in imho, therefore Engineer seems necessary for now.

I probably won't end up building the 2nd spy ... its just so tempting though :3

MoM is in a very 'strange' temporary state ... it is making just enough hammers to the t, for Pikeman in 2 turns. After guilds finishes I think I'll switch back to Towns+Food while building the Walls.

However, in terms of good play, it would be better to switch the 0/4/0 Hill back to the 4/2/0 Cows. If I get another chance to log in ... I think i'll probably do that smile

I mean heck, Slavery can always add more production, and 6 foodhammers is always better than 4 foodhammers (even if its mostly 6 food vs 4 hammers ... food is more important than hammers) ... So I'm saying that I know you're RIGHT about this, and I was just too tempted by the 'Finish in less turns' motiff tongue

-----------------

Also Elkad (last turn) retreated his entire stack back towards his capital smile

   

   
Reply

(July 17th, 2015, 15:46)Tasunke Wrote: I've already spent one turn on the Spy, and I need to build the qued HA before guilds comes in imho, therefore Engineer seems necessary for now.

Why is this?
Reply

So, I decided I wasn't Mesopotamian and decided NOT to sacrifice the Cows this turn ....

so instead I sacrificed an entire village of people whip

(switched the Citizens around a bit .... working the Cows now, still working 2 Great Sages, and overall about 1 less hamlet/village is worked)

--> During the 'gold saving' turns I'll be working the villages/ towns to grow them out, while they aren't (sacrificing) Academy Beakers. And during research I am going to try focusing more on specialists in general, due to representation, and especially Great Scientists if possible.

This turn I whipped an X-bow in Alexandria (even though it only had 1 turn left anyways) with the full intent on filling in the extra overflow towards a new 'Imperialist' Settler. Will do the same thing next turn in Thebes (although I might do another Growth/Whip in thebes after the Overflow goes into Settler hammers for a turn)

In this way, I will try to establish a more strategic location on the 'Island of Contention' ... Hopefully after I manage to raze Maastricht, I can settle a new city on the Silks on the north side of the Island.

Additionally I will build a series of Fortresses to help hold the Island.

(July 17th, 2015, 19:12)GermanJoey Wrote:
(July 17th, 2015, 15:46)Tasunke Wrote: I've already spent one turn on the Spy, and I need to build the qued HA before guilds comes in imho, therefore Engineer seems necessary for now.

Why is this?

What do you mean? Ultimately its just a choice between 2 hammers, 3 science and 1 food 1 hammer 3 science and 2 food, 3 science ... I went with the option where I could build 2 units in 2 turns (spy + HA), rather than 2 units in 5 turns (spy + Knight).

If you believe that allowing for the hammers put into the HA would be better spent as 'Knight' hammers, then I can throw hammers into something else next turn .... to keep the HA to completing. Is that what you are suggesting?

** I also wanted the Spy to finish this turn b/c next turn it can load into a 4 move Caravel ...
Reply

His Army wink
   

My army devil
   

and here is my vis on Maasricht for completionist's sake.
   
Reply

All 'cool' Cats to the front!!! :3

   
Reply

I've been talking to Tasunke in PM's. If this is the first war that happened it would be reasonable for me to reconstruct the percentages Cyneheard's combat calculator and go from there. If not I need help. Rereading from where Tasunke told me; the battles are Krill's lucky land battle, Tasunke's mediocre land battle and his extremely lucky sea battle.
Reply



Forum Jump: