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(July 27th, 2015, 11:49)Jowy Wrote: 
This deal was sent to show interest in taking down Mardoc in the future with Fenn. I'll be sending a few more deals to make sure the message is received and understood.
WTF, they can add a timer on those deals? That's fucking bullshit.
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(July 27th, 2015, 17:12)Krill Wrote: (July 27th, 2015, 11:49)Jowy Wrote: 
This deal was sent to show interest in taking down Mardoc in the future with Fenn. I'll be sending a few more deals to make sure the message is received and understood.
WTF, they can add a timer on those deals? That's fucking bullshit.
Should the question be put in the tech thread? Let the players decide, maybe?
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They have the rules in first post of the thread.
Quote:All of these include an optional "in X turns"
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It's not different from what is done all the time with gold counters anyways?
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I doubt such extreme lengths of time were intended, but it's how the rule got rote.
I wouldn't have made the map like this if I'd realized the implications of their semi-diplo.
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That is fucking bullshit. All the downsides of full diplomacy with no opportunity to abuse people.
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Any fucker tries to implement a rule like that in a game I'm playing, I'm going to find where you live and spend a long time working you over with a hatchet and blowtorch.
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Quote:All the downsides of full diplomacy
I think the idea is to get rid of the two biggest downsides;
-time investment
-NAPs
July 28th, 2015, 15:35
(This post was last modified: July 28th, 2015, 15:35 by Krill.)
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Fuck does it get rid of NAPs. An accepted deal, 80 turns into the future to attack a third party, is a de facto NAP between the two signing parties.
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