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[SPOILERS] Realms Beyond's Pitboss 29th Spectacular Lurker Thread

Anyone feeling up for some islands game?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Starts are going to be vaguely identical:

1 seafood (fish), 1 grain (wet wheat or corn).
Plains hill start.
Between 4-6 coastal tiles, no ocean. No lakes.
No flood plains.
6 forests per start.
3 grass hills.
2 other plains hills, one inner ring and forested.
Minimum of 8 capital tiles with river, maximum 12.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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No pigs-to-punish-Seven again?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(September 15th, 2015, 07:00)Krill Wrote: Anyone feeling up for some islands game?
Nifty. Maybe 3/3/3 technically but the shared continents super-snaky and remoter?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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No three person continents. I'm moving away from that towards a true archipelago with individual islands starts, or significantly more likely, a lakes/highlands map.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Blah I'm really not feeling this.

Can someone random me four maps, of some previously used description for 9 players and I'll knock something oit from there for people to gawk at.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Invert PB1?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Is there a copy of the inverted PB1 map any where?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I've designed an 18 tile by 15 tile template for a 9 player game. It will be an unatural, hand drawn map, with total map dimensions of 54 tiles horizontal by 45 tiles vertical. Starting with the first "tile" of the template, each additional tile is placed 18 tiles to the right and 5 tiles down, until the full map is completed.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Link to world builder save

That's the base, I just need it cropping to remove all the ocean and then replicating, few minor touches to deal with possibly broken rivers and lurkers can have at it.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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