October 18th, 2015, 17:23
(This post was last modified: October 18th, 2015, 17:23 by El Grillo.)
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Yes, Macs can run XML-only mods, though you'd have to elaborate what kind of Spies/Espionage changes you'd want, and AFAIK giving everyone a Scout start in XML means having them require no tech prereqs (the DLL does starting units by checking if the civ can start with a Scout and then gives a Scout, and if not, gives a Warrior).
The other changes are straightforward.
October 18th, 2015, 17:29
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scout-only-starts don't require an XML change, you can just do that in the worldbuilder file for the map...
October 18th, 2015, 17:30
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Haha, yeah, that would work too.
October 18th, 2015, 17:32
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I mainly vote to give lurkers extended powers.
So votes are similar to Old H. Only difference is except picks - I'd like to have a choice of 2 picks from lurkers. They can then have fun by giving a good choice and a not-so-good choice to a weak player, and see if he grabs the 'right' one.
This is not a dealbreaker as I will be outvoted and will becore snake pick, but that is my preference, at least.
I find it important that all the b1 - b4 should be 'yes'. If not this is not the game I had in mind and will bow out.
Did you miss corps? They should be off, perhaps? And navel blockades? I have little experience with these on in MP civ, but notice they tend to be off.
October 18th, 2015, 17:35
(This post was last modified: October 18th, 2015, 17:39 by GermanJoey.)
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(October 18th, 2015, 14:24)Old Harry Wrote: - b. Then it's how the lurkers set the handicaps:
- b1. Lushness of capital (yes/no)
- b2. Nearby luxuries (yes/no)
- b3. Space (yes/no)
- b4. Neighbours (yes/no)
Can you explain a little bit more of what you're thinking here? My understanding was that the idea for the map was that someone was going to roll something random, maybe do some very very light balancing on it to get rid of absurd extremities of the map generator (e.g. triple-wet-corn-quad-grass-gems capitals on the one side and plains-cow-only-food capitals on the other side), and then the lurkers would rank each position and each player. Player Rank 1 would then get Start Rank 8, Player 2 gets Start 7, etc. Are b1-b4 supposed to be factors the lurkers should consider for each start?
October 18th, 2015, 17:36
(This post was last modified: October 18th, 2015, 17:38 by Gavagai.)
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a: lurkers select 3 combos for each player
b: yes to all
c: events on
d: huts on
e: normal speed
f: Difficulty: mapmakers decision
g: Barbs: on
h: See starts: yes
i: bts
j: scout start
k: all bans in place except corps
m: Espionage: full
EDIT: Great Lighthouse - allowed.
October 18th, 2015, 17:45
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Yeah, the proposed player input on how the lurkers are meant to rank the starts, what they are and aren't meant to take into account doesn't really work.
October 18th, 2015, 18:27
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(October 18th, 2015, 14:24)Old Harry Wrote: Settings vote post:
- a. Most important is leader/civ pick style (snake pick/snake pick with India, Inca and maybe FIN banned/lurkers select 3 combos for each player/random three combos for each player)
- b. Then it's how the lurkers set the handicaps:
- b1. Lushness of capital (yes/no)
- b2. Nearby luxuries (yes/no)
- b3. Space (yes/no)
- b4. Neighbours (yes/no)
- c. Events (off/on)
- d. Huts (off/on)
- e. Speed (normal/fast)
- f. Difficulty (mapmaker's decision/prince/monarch/emperor)
- g. Barbs (off/on/raging)
- h. See starts before picking (yes/no)
- i. Version (BTS/RTR 2.7.x/RTR 3.0.x/TOW) BTS wins for compatibility.
Then if BTS wins:
- j. Scout start (yes/no)
- k. Bans: Nukes, War Elephants (except Khmer), Corps, SoZ, Blockades, Diplo Victory (accept/reject)
- l. Great Lighthouse (mapmaker's decision/on/off)
- m. Espionage (off/on but no spies - settle or start golden age with a Great Spy if you get one/on but no missions/on)
a - snake pick or really any of those is fine
b - whatever the lurkers want, remember I need multiple gold and corn!
c - off
d - off
e - off...oh wait that's not an option, quick or normal
f - mapmakers choice
g - any
h - no, mapmaker and lurkers should make it fine
i - prob BTS since I've never used the others but if there's overwhelming consensus for another option I'll cave in
j - does scout start mean everyone gets a warrior and scout at start? If so then yes
k - no corps, don't care about rest until it kills me
l - don't care
m - on but no spies
"We are open to all opinions as long as they are the same as ours."
October 18th, 2015, 19:01
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Will lurk and join in the ranking of players, much controversy awaits
Fear cuts deeper than swords.
October 18th, 2015, 19:14
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If you guys will have me I would like to join too, unsure what number you are at but keen for another game while I have time for them.
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