February 9th, 2010, 11:50
Posts: 968
Threads: 18
Joined: Apr 2004
Back to commenting the game,
Speaker Wrote:This happened mid-turn. He must have captured a barbarian city? Here's a free 100 hammers!
I guess Sulla C&D will correct that, you can't gain 3pts with a barb city (that should be revolting, so you gain only 1tile. It should be obvious they gain around 9tiles so found the city.
On the very bright side, proper C&D should also tell them that at least 1 ennemy is still building settlers instead of army
February 9th, 2010, 11:50
Posts: 614
Threads: 2
Joined: Oct 2005
Civ1 does not move again. But they can whip before ending the turn. There are also couple of other actions listed in Krillâs rules, but could not find it now .
This is done to balance the disadvantages of moving first. You do remember about the big fight that went on beforeâ¦
Morgan Wrote:It may be legal, but in my book thats a double move.
Start Turn > civ1 moves > civ2 moves > civ1 moves > End Turn
Mwin
February 9th, 2010, 12:23
Posts: 5,639
Threads: 30
Joined: Apr 2009
Jabah Wrote:Back to commenting the game,
I guess Sulla C&D will correct that, you can't gain 3pts with a barb city (that should be revolting, so you gain only 1tile. It should be obvious they gain around 9tiles so found the city.
On the very bright side, proper C&D should also tell them that at least 1 ennemy is still building settlers instead of army
Well, you don't gain land points until you've held a tile for 20 turns. I don't know if you gain points on capturing a city for population or not while they're in revolt. 1 pop point is worth close to 3 score points in this game.
February 9th, 2010, 12:51
Posts: 468
Threads: 2
Joined: Dec 2009
I wish lurkers would avoid posting such antagonizing comments in the team and IT threads. Tensions are running high enough without lurkers choosing sides and provoking players.
Come in here to talk trash!
February 9th, 2010, 12:56
Posts: 13,563
Threads: 49
Joined: Oct 2009
Sir Bruce Wrote:I wish lurkers would avoid posting such antagonizing comments in the team and IT threads. Tensions are running high enough without lurkers choosing sides and provoking players.
Come in here to talk trash! I agree 100%.
While we're at it, stop discussing the metagame with the players. The lurkers are spoiled, the players are not. It's pointless, annoying and spoilerish. Discuss it in here, there are enough proponents for all viewpoints among the lurkers.
I have to run.
February 9th, 2010, 13:12
Posts: 6,471
Threads: 63
Joined: Sep 2006
Sir Bruce Wrote:I wish lurkers would avoid posting such antagonizing comments in the team and IT threads. Tensions are running high enough without lurkers choosing sides and provoking players.
Come in here to talk trash!
I was certainly antagonistic (for what I view as a totally unacceptable pattern of behavior in RBP2), but I'm curious how much I appear to be choosing sides.
IMHO my overt biases are as follows:
1) In game, in character - Strongly dislike the CoW due to Ottoman and Greek participation in the destruction of Byzantium.
2) In game, out of character - Support the CoW only because I think S+S are being silly in insisting their view of the meta-game is the only valid one. I have nothing but respect and admiration for the turnplay skills of both Indian team members, but their diplo has been a disaster.
3) Out-of-game, support India for reasons on choosing the lesser of two evils. I think is was poor form for India to assume they were automatically entitled to a certain turn split irrespective of the rules, but I think their behavior sense then has shown at least some respect for the rules of the game.
February 9th, 2010, 14:35
Posts: 105
Threads: 3
Joined: Dec 2007
Kylearan Wrote:Hi,
Sure, it does if the post-war #1 is weaker than the per-war #1. And what's the alternative - not joining the war and letting the current #1 win? The benefits of this war are that a) you gain friends because of the mutual struggle, and b) you change a situation from where someone is clearly winning to somebody else who might win.
Looking at the Apolyton demogame, Sulla had voiced his frustration (and rightfully so, IMHO) how the other teams didn't want to join us against PAL, the clear run-away civ. And now he blames the other teams for doing just that? I don't get it.
-Kylearan
I can see the CoW's reasoning as a whole, and Jowy's reasoning on a personal level, but if India is KO'd then the only guy who could possibly stand up to Kathlete one on one is Whosit, and that's looking increasingly unlikely based on Whosit's development. Basically my point is that Sulla's frustrations came from the fact that he saw an opportunity for RB to win, while Jowy really doesn't get a winning position from his participation in the CoW.
I do think Sulla's comments are somewhat hypocritical in retrospect given his reaction to the CoW in this game, but Imperio could easily have surpassed Team RB if their diplo was better.
February 9th, 2010, 14:42
Posts: 6,471
Threads: 63
Joined: Sep 2006
Axiis Wrote:. Basically my point is that Sulla's frustrations came from the fact that he saw an opportunity for RB to win, while Jowy really doesn't get a winning position from his participation in the CoW.
Can't he though? Hypothetically, ally with whoever and destroy Sullla. Next ally with whoever and destroy Kathalete. Then ally with whoever and destroy Rome. Repeat, repeat, and eventually ally with Korea to destroy Mali. At that point it becomes Greece vs Korea, and Greece suddenly looks pretty good.
I'm not saying Jowy could pull that diplo off, but I think it's a mistake to only look 1 war into the future, as India seems to do.
February 9th, 2010, 15:24
Posts: 716
Threads: 6
Joined: Jan 2010
How do you guys feel about a 36-hour timer, as scooter suggested in the IT thread? I feel it would be okay, but that's my 2 cents.
February 9th, 2010, 15:26
Posts: 2,585
Threads: 43
Joined: Apr 2008
I'm not sure that will 100% fix the problem if Jowy has a relatively small window of opportunity. He seems to want/need the exact same 4 hours to be his window each day.
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