Over on badgame.net, we have a secret santa thing every year, and a poster there got as a gift this insane oldschool gaming guide to Civ4. I can say with sure confidence that it's the only thing I've ever seen on this earth that combines the mindset and language of a Process Integration Management Consultant, whatever that is, with the sage wisdom of Malcolm X.
check it out:
check it out:
Riidi WW Wrote:Probably because I haven't played in a Badgame Civilization 4 Pitboss, Boak helpfully sent me this guide.
And what's this?
It's written by our very own Vilout. Needless to say his expertise in project management should serve him well in the game of civilization.
You will also notice a running theme in this guide, that Quitman doesn't ever use the right word.
This is clearly a description of German Joey.
A sound piece of advice, and a piece of sound advice. Dohoho.
It has a shitload of quotes like this.
It's got charts in the back showing force projections over a period of of forty to sixty turns.
It's got ten 'principals' for winning the game every time, which some of the players in the civ 4 pitboss games would do well to examine. Wise principles like "Be sure to check at least one city every ten turns" or "Show mercy to the weak" or "Extortion bad, coercion good."
Needless to say I agree that Serfdom and Emancipation are the only Labor civics worth considering and that Hereditary Rule is an extremely marginal wartime civic.
I can think of some people who could use that tip about guarding their flanks and assessing their ability to maintain production.
100% agreed, barbs are RNG casual trash.
"have artillery stationed in your cities to pick away at a big stack" is literally the only specific, concrete piece of advice I've seen from my skim that is even remotely correct.
ANYWAY, if anyone wants to know what Mr. Gregory specifically thinks about some particular aspect of the game, feel free to ask and I'll find it and take a pic.