January 27th, 2016, 14:37
Posts: 3,537
Threads: 29
Joined: Feb 2013
Original Victoria is pretty great, the second not bad, apart from a weirdo trade system, but too much of a time investment for my current circumstances. In any case, in terms of genre, it's definitely a Paradox grand strategy title in the Europa/HoI mold. In this installment economic side is indeed somewhat more prominent, but it's an edge case thing, the gameplay is largely similar to Europa.
January 27th, 2016, 18:53
Posts: 6,472
Threads: 63
Joined: Sep 2006
What's the best game in the Caesar, Zeus, Pharaoh series? I'm interested in this thread, but since I've apparently NOT already played out the old school stuff I might be happy with that for a while.
January 27th, 2016, 19:48
Bobchillingworth
Unregistered
You might enjoy Galactic Civ II. I found it to be a poorly-documented nightmare of a game, but it certainly has no shortage of economic micromanagement.
I also get the impression that MoO 3 was nothing *but* tedious slider management, if that's your thing.
January 27th, 2016, 20:04
Posts: 3,537
Threads: 29
Joined: Feb 2013
(January 27th, 2016, 18:53)sunrise089 Wrote: What's the best game in the Caesar, Zeus, Pharaoh series? I'm interested in this thread, but since I've apparently NOT already played out the old school stuff I might be happy with that for a while.
That line of games is really good, you should give it a go. Zeus is probably best for my liking, but it's a bit, erm, zany themewise. A lot of mechanics have been streamlined in it though, and the military is far more realistic call-up militia, not the standing armies of Pharaoh and Caesar. Also, Pharaoh has this whole "flooding of the Nile" dynamic, which is too central to the game for my taste.
Bob, the post is largely provoked by us being in 2016 and "economics game" still largely being synonymous with "massive slider management". See the Martin Wallace's Brass thread, we've played through three games there now -- not a single slider, but a delightful, cutthroat-competitive pure economics strategy.
January 31st, 2016, 07:48
(This post was last modified: January 31st, 2016, 07:49 by Fintourist.)
Posts: 2,996
Threads: 7
Joined: Apr 2012
Possibly the most interesting economic games that I've played have been organized as a part of university courses. I've participated in two different games:
- "Business Game". Teams steer a manufacturing company in a technologically developing industry. Teams put in new decisions (pricing, investments in capacity & R&D, personnel decisions, etc.) every quarter and the game engine calculates the outcome / new world order for the next decision period.
- "Economy Game". Teams steer a developing nation and try to maximize the cumulative well-being of their population over a time period. It was much about the optimal allocation of various investments and balancing between growth and immediate improvements for your scoring.
Business game was more about simulating business principles and economy game was probably more about applied mathematics.
Those games have been really fun, and I think it's a pity that I haven't found anything similar that would be targeted to wider audiences. Probably due to the fact that those games have limited re-play-ability and require much deeper preparation than your average strategy game. If there would be anything even remotely similar available, I would be happy to invest some money into it and compete with friends.
February 1st, 2016, 23:04
Posts: 3,680
Threads: 23
Joined: Oct 2012
@Fintourist: I feel you, though for a different field than economics, of which I have no comprehension. ![crazyeye crazyeye](https://www.realmsbeyond.net/forums/images/smilies/crazyeye.gif) I guess it's just 'cause it's such niche-market stuff or whatever.
February 5th, 2016, 15:32
Posts: 2,265
Threads: 54
Joined: Aug 2011
Could Factorio scratch your itch? you need to make an, ideally, automatic factory producing stuff, starting with a scarcely materials to build a axe for chopping down trees and mining, and end up with a huge factory with several belts moving stuff around from the mines, optionally getting loaded on a train, and unloaded, to the forges where its smelted to metal plates, to different assembly facilities where its refined, to other assembly facilities where different kinds of refined goods are used to produce even more advanced goods, and so on.
February 7th, 2016, 00:37
Posts: 3,537
Threads: 29
Joined: Feb 2013
Yeah, Factorio is pretty cool, albeit mechanically it's still Caesar-like -- but with a different feel, more epic scale and less focus on resiliency/redundancy.
February 8th, 2016, 05:05
Posts: 2,265
Threads: 54
Joined: Aug 2011
Caesaresque city-building aren't the first thing i would say its mechanically similar with, but i guess i can see where you're coming from
February 8th, 2016, 13:24
Posts: 3,537
Threads: 29
Joined: Feb 2013
It's all about building up continuous-running resource chains, clearing bottlenecks and optimizing logistics is what I mean. "City-building" is just theme in Caesar, one that works excellently, though.
|