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[LURKERS] To Lurk, Perchance to Scheme no More

Got it working, darndest thing.


Btw, a shout out to Mapview, an extremely useful tool for editing maps. It's sadly showing its age a bit, but remains compatible with every mod I've tried (so long as you don't click on a tile with a non-recognizable terrain, they will just show up as ?).
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The Map

Bob has described the concept, but I wanted to give a bit more detail for the thousands of FFH lurkers out there ( cry ).

Each player has a setup very similar to this one, with the same resources and general terrain, so I'll just show you DaveV.

Starting region:



Note the exclusive isle, which has enough for two packed island cities, and will hopefully prompt naval exploration. It's boundaries are setup so that preventing boating the capital should be difficult.

There's also a defogged coastal route to the star visible. These are impassable (unless you want to chance a Maelstrom) but mean that post-sailing there will be a coastal trade route available to the star. Dave has one of the shorter ones, which shouldn't be relevent unless someone starts blockading.

Contested Island/Donut Region:



The Star:



They each get a tendril like this, though the bottom ones were easily the most trouble to draw. Note the preponderance of Ice - there's only one tundra tile on the map currently, but Sun I adepts will change that quickly.

Central Star:



The portal unloads on the volcano. Each tendril is protected by a Held, Drill 4, Strong, Hidden Nationality, Heroic Defense 2 Hunter. This should ensure that each player is allowed relatively uninterrupted entrance to their areas. I fully expect some of the players to delete theirs, but it will cost them.

Centre Donut:



Tundra-Hill Yggdrasil stands there, protected by the powerful Yoda! (...A Weak/Withered Goblin.) This island is setup to frustrate, with them being required to settle on a resource, none of which give capital bonuses.


Attached Files
.zip   EitB47 - Lest We Return.zip (Size: 21.02 KB / Downloads: 3)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I just thought of something that would be hilarious, and disastrous if it occurred. What if someone sends their starting settler into the portal?

lol
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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If they did that before sending their bonus Scout through they'd deserve the inevitable result :P
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In the midgame, it's actually an okay thing to do, especially for the Elves. Who doesn't want 200+ tiles of 4/0/1 and 2/1/0 base tiles virtually locked down? The problem would emerge in the early game, where a lack of hammers and massive unhealth would pose a difficulty, and later on, where he would struggle to fight back as an enemy poured kill squads through the portals, with only Maelstrom-risking fleets able to respond.

...if the AI was prepared to attack through portals, I'd play a game like that.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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I like Mardocs approach to the portal best. Jumping in there ASAP is probably worse than getting a little scouting information first, but DaveV's blithe rejection of the area might delay his travels considerably, and I think that learning a lot about the layout of the map + meeting all the players is a very valuable thing to do.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Dave appears to be underestimating our competence, predicting that the portal leads to some sort of optional "adventure" area while assuming that we didn't give players the amount of viable land they wanted.
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Well, we probably did give them slightly less, and definitely placed them a little closer than they expected.

I'm more disappointed that he basically thinks you'd rehash the concept from that other PBEM map.

Edit: Can flying units glide over a Maelstrom?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Idk if flying units can go over the Maelstrom (probably not?), but they can def. go over fallout, so...


Nothing we could have done about that, tbh. Maybe v13 should make it so that walls and fallout block them.
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Nah, I'm okay with that. I was more considering what effect a Kuriotate player would have on this map.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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