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Pre-Release CIV VI Discussion

(May 29th, 2016, 04:11)Hail Wrote:
(May 28th, 2016, 12:13)MJW (ya that one) Wrote: Oh when I say "inverted foodboxes" I might that the foodbox gets smaller overtime rather than bigger.
yeah, that's what I think too, but from where does the info about inverted foodboxes come from?

Gameplay footage + Ruler

Any chance you could point to where you saw this? 'Cause I can't imagine them ever making a Civ game where the growth costs shrink with size. Also the fact that "Housing" is going to be a factor suggests that there's going to be a lot more going on with city growth than the good ol' bucket-of-food.

(May 29th, 2016, 12:52)HansLemurson Wrote: Any chance you could point to where you saw this? 'Cause I can't imagine them ever making a Civ game where the growth costs shrink with size. Also the fact that "Housing" is going to be a factor suggests that there's going to be a lot more going on with city growth than the good ol' bucket-of-food.

https://www.youtube.com/watch?v=xU8VM-jtXHM

@ 1:48 and 2:24. They make different amounts of food so you have to do a little math too.

At larger size city makes double the surplus and has granary. I think you would see almost exactly the same picture in Civ4
DL: PB12 | Playing: PB13

(May 29th, 2016, 13:57)Bacchus Wrote: At larger size city makes double the surplus and has granary. I think you would see almost exactly the same picture in Civ4

Nope. If you do the math the small one still grows slower and the granary can still be built in the size 4 city.

(May 29th, 2016, 13:57)Bacchus Wrote: At larger size city makes double the surplus and has granary. I think you would see almost exactly the same picture in Civ4

What's different from Civ IV is that the capacity of the food bar literally appears to be lower in the bigger city. Not the turns until growth - the actual length of the bar in units of food as extrapolated from the length of the part of the bar that represents food being added this turn. It appears to be (very) roughly 65 food in the size 2 city vs 59 food in the size 4 city.

I've looked at the footage and other than a Size-4 Xi'an growing at a larger proportional rate to a Size-2 Xi'an, I can't see what you're talking about. Are you counting pixels or something?

The food bars are the same width as far as I can tell, and although the Size-4 city had a longer "Food Added" bar, this isn't really THAT surprising is it? Size2 Xi-an has a food surplus of +4, and Size4 Xi'an has a food surplus of +11.3.

It seems pretty obvious to me what's going on here: the larger city has more farms and fish and probably a food multiplier. 9 +25% = 11.25 = 11.3

The numbers do seem pretty large overall though. Getting 11 of anything from a size 4 city suggests we might need to rethink the scale that the mechanics operate at.

(May 29th, 2016, 17:52)HansLemurson Wrote: I've looked at the footage and other than a Size-4 Xi'an growing at a larger proportional rate to a Size-2 Xi'an, I can't see what you're talking about. Are you counting pixels or something?

The food bars are the same width as far as I can tell, and although the Size-4 city had a longer "Food Added" bar, this isn't really THAT surprising is it? Size2 Xi-an has a food surplus of +4, and Size4 Xi'an has a food surplus of +11.3.

It seems pretty obvious to me what's going on here: the larger city has more farms and fish and probably a food multiplier. 9 +25% = 11.25 = 11.3

The numbers do seem pretty large overall though. Getting 11 of anything from a size 4 city suggests we might need to rethink the scale that the mechanics operate at.

I used a ruler and some math to see that the foodbox is smaller. What I did was measure the size of the foodbar's growth and got rid of 11.3 versus 6 by math. That showed to me that the larger city's foodbox is a little smaller. The only thing that I could think of that would shrink the foodbox is the granary but size 4 city can still make it. INVERTED FOODBOX

And you've taken into account the margin of error caused by rounding to the nearest turn? The fact that if a bucket takes 4 turns to fill at 19 units/turn that the size of the bucket could be anywhere from 76 to 60 units?

It seems a lot more likely to me that the food box just stays the same size, rather adding in a convoluted gradual shrinking mechanic.

(May 29th, 2016, 20:35)HansLemurson Wrote: And you've taken into account the margin of error caused by rounding to the nearest turn? The fact that if a bucket takes 4 turns to fill at 19 units/turn that the size of the bucket could be anywhere from 76 to 60 units?

Again, we're not looking at turns to completion at all. Just the width of the food per turn, the width of the food bar, and the specified quantity of the food per turn.



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